As you might already know by now, we are currently working on a little update for SHINRAI, scheduled to be released for its 4th anniversary on August 26. As part of this update, I’ve gone through the entire script of the game again, in order to make some slight adjustments. Outside of fixing some typos and editing/restructuring sentences or entire paragraphs for better readability, I’ve also made some additions and changes here and there with SHINRAI‘s sequel in mind, titled Withering Without Hope.
SHINRAI was originally written in September of 2011, so in a sense, it’s almost nine years old now! Shortly after the story was conceived, I already began to gather ideas for its continuation, so when we decided to turn SHINRAI into a visual novel in 2013, I decided to handle some things differently compared to the original, and add a few things to set up the sequel.
However, since its official release in 2016, almost four more years have gone by. And naturally, I had many new ideas during this time, meaning that the story for WWH has further evolved.
Read the rest of this entry »