Nov 29

Weekly Update #590: Three Composers, One Track

Today, we’re super duper hyped to give you another listen to the soundtrack for SHINRAI Saku – Blooming Beyond Despair!
Especially since this new addition to it is actually a recurring track which was previously featured in both the original SHINRAI as well as GENBA no Kizuna! That’s why we thought it’d be cool to whip up a little comparison for you to fully appreciate the differences between the now three different versions of the same track! So… here you go:

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Nov 22

Weekly Update #589: Another Quick One

Today, we’re just gonna do a super quick update again, as my day is pretty packed with lots more stuff left to do, sooo…
If you’d like to read a bit more and missed out on some of our previous posts, I’d highly suggest checking those out!

Last week, we shared Kamen‘s intro card for SHINRAI Saku and at the start of the month, we introduced our new composer Crescendo along with a little taste of her work in the shape of Saku‘s very first BGM preview!

As for this week’s progress, I’ve started tackling the next set of scenes, polishing the script and making a list of all the required assets. These will include a couple more backgrounds, as we move to a different part of the ryokan: the onsen area!

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Nov 15

Weekly Update #588: Kamen’s Return

It’s been a while, but we’ve just updated the sub page for SHINRAI Saku – Blooming Beyond Despair with a new introduction card, this time of another returning member of the SHINRAI cast: Kamen Eiga!

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Nov 08

Weekly Update #587: Saku Notebook Content

First of all, in case you’ve missed the big news, we’ve not only introduced SHINRAI Saku‘s composer Crescendo in last week’s blog post, but also shared a public preview of the very first track, while the full version is available to supporters of both our Patreon and Crescendo’s Ko-fi. So definitely do check that out if you want to get a better idea of the musical vibe of our new project!

Then I’d like to give a quick reminder that we’re currently running our Dinovember Sale, so you can snatch up GENBA for 20% off!

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Nov 03

Dinovember Sale 2025

The Halloween Sale may be over, but just like last year, we’re immediately following it up with another one: the Dinovember Sale!
This way, you have the chance to grab our dino-themed murder mystery GENBA no Kizuna (which sadly didn’t fulfill the requirements to be accepted into Steam‘s Scream Fest) for a discount as well!

So, if you’ve just finished and enjoyed SHINRAI, why not delve straight into your next murder investigation?

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Nov 01

Weekly Update #586: Saku Soundtrack Composer & Preview

Today, we’re extremely excited to not only talk more about the soundtrack for SHINRAI Saku and finally introduce the musical genius behind it, but to also give you an actual listen to what your ears can expect! So let’s start right off with that, shall we?

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Oct 27

Halloween Sale 2025

Although Halloween itself may lie a few more days away from us, the annual Halloween Sale is already going at this very moment and, as you should have come to expect by now, our fittingly themed murder mystery SHINRAI – Broken Beyond Despair is once again a part of it, being offered for 50% off until the event ends on November 3, at 10:00 AM PST!

The complete soundtrack is also on offer for the same percentage amount and you can even save another 10% by buying the game and its music together through the bundle!

Please bear in mind that these deals only apply to the PC version, but if that’s your platform of choice (or of a friend you think would enjoy SHINRAI), then be sure to strike at the opportunity!

And in case you’re a little unsure whether this really is what you’d like to spend these spooky days on, don’t forget that we’ve got a slew of player impressions in the form of Steam Reviews that may help you clear up any doubts!

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Oct 25

Weekly Update #585: Art & Music Progress + Mystery Game Masterclass

This past week, my work on SHINRAI Saku character expressions continued and, as you can clearly see above, I’ve also finally finished those for our little bat mascot which will once again accompany you through the game and react to the dialogues!

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Oct 18

Weekly Update #584: More Sprite Expressions

It’s pretty late, so today’s blog post needs to be kept on the shorter side again I’m afraid. Though there isn’t too much I could talk in detail about, anyway. I’ve mainly continued from where I left off last week, working on more sprite expressions for SHINRAI Saku, this time tackling the Asatsui siblings, Ritsu and Shizue! They make a brief, early, mysterious appearance before their proper introduction later on in the story, so they don’t need too many facial variations yet, meaning that I’m just about done with them (for now).

I’ll share a preview with patrons soon, just like I did with Taiko earlier today. 5$+ supporters can now check out his full set of expressions for the whole game right here!

Other than that, I’ve worked on a few more GUI-related assets and, by now, I’ve actually heard a preview of the very first piece of music for Saku, which sounds absolutely amazing! I’m really excited to finally share more regarding the soundtrack, but you’ll have to wait just a bit longer for that, as I’d like to have the first track fully done before getting into it.

Anyway, that about wraps it up already, so please enjoy the rest of your weekend and, until next Saturday, take care and have a super spooky good time ^w^

Oct 11

Weekly Update #583: Saku Sprite Progress

As you can see, this week has mostly been dedicated to whipping up some more expressions for various characters in SHINRAI Saku. My current goal is to get everything playable until scene 07 when the first big shift in the story takes place, so while I’m going through the script, giving it some more polish, I’m also tackling the remaining assets we’ll need to translate all that into VN format.

And while we did already have a good number of sprite variations for both Nobara and Raiko, some new scenes create new situations that obviously call for new reactions. Thankfully, the main chunk of their sprites is definitely done and so, I only had to create one new expression for Nobara and three for Raiko, which you can see above!

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