Feb 15

Weekly Update #550: Another New Character!

Say hello to Misaki, another new addition to the SHINRAI cast! You may remember hearing her name in Broken Beyond Despair a few times. Originally, she was supposed to make her debut in Withering Without Hope, but you will now get a slightly sooner introduction to her in our little in-between project SHINRAI Saku – Blooming Beyond Despair!

Read the rest of this entry »

Feb 08

Weekly Update #549: Chara Intro Card Preview

Although I still haven’t fully recovered yet, this past week certainly was a lot more productive again than the previous one!

As you might remember, last week, I talked about picking a new resolution for our next visual novel project SHINRAI Saku – Blooming Beyond Despair and we’ve now settled on dimensions of 1920×1080, so quite a bit larger than GENBA no Kizuna‘s 1280×720!

Based on these new dimensions, I’ve already started working on some assets, including the character introduction cards.
You may have already seen me post a little preview on social media, but of course, I wanna share it here as well, so…

Read the rest of this entry »

Feb 01

Weekly Update 548: Another Quick Progress Update

This past week, I’ve unfortunately been struggling with some health-related issues (and currently still am), so progress has been a bit slow and I didn’t get nearly as much done in terms of writing as I wanted to, since I’ve just been unable to concentrate. I did, however, tackle some other tasks that didn’t require that much brain power and have at least finished up another base sprite!

Well, more or less. There might be some details that still need to be fixed, but that’s always easier to tell after having distanced myself from it for a bit. But anyway, if you’re a 5$+ patron, you can now check out this new sprite preview right here!

Other things I’ve thought about and played around with is the new screen resolution. With a new project, we have the opportunity to once again adjust things a little and, as much as I personally hate it, screens and monitors just keep getting bigger and bigger, so I guess we need to really go with the times, as even GENBA‘s resolution has been outdated for a pretty long while now it seems…

But yeah, gotta settled on the resolution first before we can work on things like the user interface, so it’s an important decision!

That’s about all I can say at the moment, though. Feeling like I got run over by a Gallimimus stampede and headbutted by a Pachycephalosaurus, but I’ll try to get a few more things done before I once again rest.

I hope you find yourself in much better shape this weekend and can enjoy it to the fullest! Until next Saturday, take care :3

Jan 25

Weekly Update #547: Quick Saku Progress Update

Work on our next VN project SHINRAI Saku – Blooming Beyond Despair continues, with the primary objective still being to get the script done ASAP. Thus, I’ve dedicated most of this past week to writing again and have gotten pretty far into the story now, with the total length of it currently being ~26,000 words.

Going by my outline, there are two more major parts to tackle, before this little tale comes to a close, including the little “mystery segment” I’ve teased a couple of times before. And since this next part is going into that kinda direction, it’ll probably also be the most challenging and intricate to write. I do hope to get it done before the end of the month, though.

In any event, once these last two parts are written, I still need to make some adjustments to previous scenes and fill in some gaps I’ve had to leave in the script for now. Nevertheless, it’s getting very close to being fully readable, at which point development can finally shift more to the asset-side of things.

Speaking of assets, though, I did also do some side work on the characters again. Last Sunday, I published a Patreon preview of the base sprite of one of our newcomers, Ritsu Asatsui. And now I’ve moved on to working on the sprite for his sister Shizue.

So yeah, even though I still don’t really have anything to publically show, progress is going pretty well!
I actually hope to get a bit more done today, which is why I’ll call it quits here and return to work.

As always, please enjoy the rest of your weekend and, until next Saturday, take care :3

Jan 18

Weekly Update #546: SHINRAI Merch & Mystery Game Jam

As some of you may already know, I slowly started to get into merch creation towards the tail end of last year, doing a little experiment with some Zenless Zone Zero fan art I’ve drawn and I ended up feeling rather happy with the result. Thus, I continued with this side endeavor and, as you can plainly see above, went a step further now, turning SHINRAI‘s very Kamen Eiga into an acrylic standee as well!

(And I do think she does make for the perfect Halloween decoration, no?)

Read the rest of this entry »

Jan 11

Weekly Update #545: Ritsuvolution

Today, we’re just gonna have a quick update. If you haven’t checked them out yet, there’s a lot more to read in our last two blog posts, though, as they deal with our accomplishments in 2024 and our plans for 2025! I’d also like to take the opportunity to once again direct your attention to the new sub page in the “SHINRAI” section of our website, where you can now find some first info on our next visual novel project SHINRAI Saku – Blooming Beyond Despair! There’s also some additional info on it in the respective announcement post!

As mentioned last time, I’m currently focusing on the Saku script, so I guess it will be a while until I’ll have some fancy visual stuff to show.
I do have a quick little teaser for you, however!

Read the rest of this entry »

Jan 04

Weekly Update #544: Plans For 2025

Thanks to the release of GENBA no Kizuna, 2024 was a big year for us (which I’ve talked more about in last week’s blog post).
But of course, we’ve also got big plans for 2025, which mainly revolve around our new project SHINRAI Saku – Blooming Beyond Despair!
And today, I’d like to delve a little deeper into that subject and how far we’ve already come along with our next VN, so…

Let’s get right to it, shall we?

Read the rest of this entry »

Jan 01

Hebi New Year 🐍

2025 is the year of the snake! You could argue that snakes are even less similar to dinosaurs than dragons are, but I’d still say close enough! So here’s hoping it will be another dinotastic one!

I would have loved to draw something for the occasion, but once again, that sadly didn’t quite work out. This year, there’ll hopefully be more seasonal art again, but first and foremost, I guess there are lots of new assets for our next project to draw!

But we’ll talk in detail about our plans next Saturday! So, until then, please take good care of yourselves and have a great, healthy, safe, fun, productive and successful start into the new year!!

Dec 28

Weekly Update #543: 2024 Retrospect

2024 was the year of the dragon. And although dragons are obviously a little different from dinosaurs, I’d say they’re close enough! So, in my mind, this was also the “year of the dinosaurs” and, as such, I really wanted this to be the year for us to finally release our second murder mystery visual novel GENBA no Kizuna! And on August 26, exactly eight full years after the release of our previous VN SHINRAI – Broken Beyond Despair, we did just that! GENBA is now finally available on Steam and itch (it’s even currently on sale)!

Read the rest of this entry »

Dec 24

Merry Christmas & Happy Holidays!

I was hoping to put another member of the GENBA no Kizuna cast in a Christmas outfit this year, but alas, there wasn’t enough time. Therefore, I’m just gonna reshare everyone we did manage to dress up for the occasion in previous years!

So, from Natsu and me, as well as Raptor Pack Productions and the Rougetsu Police Force: a very Cretaceous Christmas to you!

We wish you some fun, chill and memorable Holidays! Be sure to stay healthy and safe while you thoroughly enjoy yourselves!

Older posts «