Oct 27

Halloween Sale 2025

Although Halloween itself may lie a few more days away from us, the annual Halloween Sale is already going at this very moment and, as you should have come to expect by now, our fittingly themed murder mystery SHINRAI – Broken Beyond Despair is once again a part of it, being offered for 50% off until the event ends on November 3, at 10:00 AM PST!

The complete soundtrack is also on offer for the same percentage amount and you can even save another 10% by buying the game and its music together through the bundle!

Please bear in mind that these deals only apply to the PC version, but if that’s your platform of choice (or of a friend you think would enjoy SHINRAI), then be sure to strike at the opportunity!

And in case you’re a little unsure whether this really is what you’d like to spend these spooky days on, don’t forget that we’ve got a slew of player impressions in the form of Steam Reviews that may help you clear up any doubts!

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Oct 25

Weekly Update #585: Art & Music Progress + Mystery Game Masterclass

This past week, my work on SHINRAI Saku character expressions continued and, as you can clearly see above, I’ve also finally finished those for our little bat mascot which will once again accompany you through the game and react to the dialogues!

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Oct 18

Weekly Update #584: More Sprite Expressions

It’s pretty late, so today’s blog post needs to be kept on the shorter side again I’m afraid. Though there isn’t too much I could talk in detail about, anyway. I’ve mainly continued from where I left off last week, working on more sprite expressions for SHINRAI Saku, this time tackling the Asatsui siblings, Ritsu and Shizue! They make a brief, early, mysterious appearance before their proper introduction later on in the story, so they don’t need too many facial variations yet, meaning that I’m just about done with them (for now).

I’ll share a preview with patrons soon, just like I did with Taiko earlier today. 5$+ supporters can now check out his full set of expressions for the whole game right here!

Other than that, I’ve worked on a few more GUI-related assets and, by now, I’ve actually heard a preview of the very first piece of music for Saku, which sounds absolutely amazing! I’m really excited to finally share more regarding the soundtrack, but you’ll have to wait just a bit longer for that, as I’d like to have the first track fully done before getting into it.

Anyway, that about wraps it up already, so please enjoy the rest of your weekend and, until next Saturday, take care and have a super spooky good time ^w^

Oct 11

Weekly Update #583: Saku Sprite Progress

As you can see, this week has mostly been dedicated to whipping up some more expressions for various characters in SHINRAI Saku. My current goal is to get everything playable until scene 07 when the first big shift in the story takes place, so while I’m going through the script, giving it some more polish, I’m also tackling the remaining assets we’ll need to translate all that into VN format.

And while we did already have a good number of sprite variations for both Nobara and Raiko, some new scenes create new situations that obviously call for new reactions. Thankfully, the main chunk of their sprites is definitely done and so, I only had to create one new expression for Nobara and three for Raiko, which you can see above!

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Oct 04

Weekly Update #582: Saku Progress Update

This past week, I’ve returned to background art for SHINRAI Saku, more or less finishing yet another piece (namely the entrance to the onsen) which patrons can already check out here! Gonna get a little bit of distance from it in order to be able to properly judge whether or not something still needs to be fixed, so I’m gonna wait a bit longer before sharing it publicly (sorry).

Meanwhile, I’ll continue polishing up the writing for the next few scenes and getting the other assets still missing for them done.
As a matter of fact, I got two new character images ready for coloring right before starting to type this post, though I won’t tell you who they are yet (double sorry).

Then, in other news, I can now officially state that Solo Acapello, our composer for GENBA no Kizuna, will sadly not return for Saku.
He’s been pretty busy with a ton of stuff, which won’t really change any time soon. I’ve been holding out on starting any music work for the past six months, hoping for his schedule to clear up, but at this point, we really need to get into the musical aspect of things, so…

While Solo is still intending to return for Withering Without HopeSaku‘s soundtrack will now be composed by someone else. Someone just as amazing and talented, though, which is why I’m still feeling super duper excited to finally begin work on the music! This is a topic I want to properly delve into at a later date, however, so this will be all I’m gonna share at the moment (triple sorry)!

Anyway, things are overall progressing very much to my satisfaction and I can’t wait to actually unveil more, but for now, I seriously gotta get back to work, so please enjoy a spooky start into October and, until next Saturday, take care °w°

Sep 27

Weekly Update #581: Meet Another New Saku Cast Member

As promised in last week’s post, here we have another new addition to the cast of SHINRAI Saku – Blooming Beyond Despair:
Raiko‘s homeroom teacher Mana Kobayashi!

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Sep 20

Weekly Update #580: Just A Quick Post

Today is another one of those super busy Saturdays, so I’m gonna keep this short and mainly link you to some previous posts (in case you haven’t seen them and would like to read more), such as the one from last week, featuring another character reveal for SHINRAI Saku or the one from the week before, which focused on GENBA no Kizuna‘s reception one year after its release as well as its future prospects in terms of a console port or other stories involving its cast.

I’d also like to once again highlight the fact that our next project now has a store page on itch and Steam, showcasing a couple of screenshots and some info as to what you can expect from it. There is also a dedicated Steam post delving a bit further into that!
Also, be sure to add it to your wishlist if you’re looking forward to it! That’d help us a lot!

Anyway, I’ll have something more riveting to post next week (namely another character reveal), so please keep an eye out for that!
But for now, I gotta get back to work, so as always, please enjoy the rest of your weekend and, until next Saturday, take care! :3

Sep 13

Weekly Update #579: New Saku Character Introduction

In case you’ve missed it, both SHINRAI – Broken Beyond Despair and GENBA no Kizuna celebrated their release anniversaries recently. And since it’s been the very first time for the latter, we took a closer look at it (particularly its reception over the past twelve months) in last week’s blog post. So if you’re curious about that and haven’t done so yet, be sure to check that out!

Then, of course, we used the occasion to publish the store pages for our next project SHINRAI Saku – Blooming Beyond Despair, sharing some first screenshots and providing a bit more info as to what you can expect from it! And from here on out, as we continue to work towards its release, we’re gonna get back to our regular development updates and showcasing more of this new tale and its cast, starting with another new addition to it whose name should actually sound familiar to you!

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Sep 06

Weekly Update #578: One Year Of GENBA

Recently, both SHINRAI – Broken Beyond Despair and GENBA no Kizuna celebrated their release anniversaries. And since it was the very first time for GENBA, I’ve decided to dedicate today’s blog post to looking back at this first year of its release.

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Aug 30

Weekly Update #577: New Art & A Couple Quick Reminders

Let’s start things off with this super adorable little Amber I was sent just in time for our release anniversary celebrations! She was drawn by Fefi whose name you might remember, as she’s done some art for us before, which you can find over in our gallery! I really love her style and I’d urge you to check out more of her work through her Instagram linked above or by visiting her Ko-fi!

Next up, here are a couple of reminders in case you’ve missed either of our last two posts:

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