Tag Archive: GUI

Jul 18

Weekly Update #623: Profiles, Achievements & Choice…?

As mentioned in last week’s blog post, I’m currently working on all the extra content for SHINRAI Saku – Blooming Beyond Despair, which includes everything you’ll be able to read in the notebook: trivia, diary entries and character profiles. After already having finished the former two categories by last Saturday, this past week, I’ve mostly …

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Jun 13

Weekly Update #618: Ace(?) Trainer Shiku & Sprite Art Progress

Since it’s Jurassic June, I figured it’s the perfect time to finally continue the “GENBA Pokémon Trainer” series, so let’s start off today’s post with a brand-new artwork featuring our perpetually tired Shiku and her excited little Archen: The piece was once again drawn by the rextremely talented JulyMarte (who’s currently open for commissions, by the …

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Aug 23

Weekly Update #576: Anniversary Preparations

Only a couple more days until SHINRAI – Broken Beyond Despair and GENBA no Kizuna will celebrate their release anniversaries! There are still things left to prepare, so we’re gonna keep today’s post on the shorter side again, as I’d like to get back to work ASAP. But in exchange, there’ll be a whole lot …

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Mar 15

Weekly Update #553: GUI Progress

A little while ago, I gave you a first WIP-look at the textbox design in our new project SHINRAI Saku – Blooming Beyond Despair. And today, I can share with you the updated and final version of it, so… here you go!

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Feb 22

Weekly Update #551: Script, Sprite & GUI Progress

This past week has been a rather productive one in regards to our next VN project SHINRAI Saku – Blooming Beyond Despair! As mentioned last time, I’m still primarily focused on the script and have finally wrapped up the longest and most complex scene of the project now (the one I’ve teased to have a …

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Jul 20

Weekly Update #520: Bug Fixes

Over the course of this past week, more feedback has come in from our GENBA no Kizuna beta-testers. And unfortunately, they’ve encountered a few more bugs… including one that would actually prevent you from completing the game, ahahah… “orz Thankfully, that one was actually quick and easy to fix, so it no longer poses a …

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Jan 29

Weekly Update #389: Ready To Code

Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …

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Nov 20

Weekly Update #379: Rei’s Route Progress

Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the …

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Aug 15

Weekly Update #313: SHINRAI Notebook Update

As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:

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Apr 11

Weekly Update #295: Character Selection

With chapter 2, the investigation in GENBA no Kizuna is really going to get started. So right at the beginning, after the chapter intro screen, players will be prompted to pick one of our four investigators. Because of this, I had to design a little “character selection screen” and you can see the result below …

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