So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI.
Over this past week, I have worked some more on the menus and prepared everything for them to be integrated into the game. This meant creating a whole bunch of assets, something much more difficult and time-consuming than it might actually sound.


