In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too far away from it could make it seem utterly ridiculous, causing the players to roll their eyes.
This is especially the case in mystery stories where the readers/players are prompted to think for themselves and figure out the truth before the detective does. Because of this, they tend to question a lot of things. Way more than they’d do with any other kind of story, be it romance or fantasy.

