Tag Archive: GENBA

Dec 19

Winter Sale 2024

That’s right, the annual Winter Sale is back and, this year, for the first time since the beginning of our decade-long dev journey, we actually have more than one visual novel to discount! Pretty wild, don’t you think? Honestly, it kinda blows my mind that we can include something else in these sales events now. …

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Dec 07

Weekly Update #540: Business VS Personal Satisfaction

Before we get into today’s topic, you might want to check out last week’s blog post if you haven’t already. There, I talked about the reception of GENBA no Kizuna thus far and the potential takeaways from it, which leads me into what I’d like to discuss next. Just in case, we will still go …

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Nov 30

Weekly Update #539: GENBA Release Reception & Takeaways

So, I’ve talked quite a bit about GENBA no Kizuna now. First about its conception and evolution (Part I, Part II, Part III) and then about its development, primarily focusing on all the reasons as to why it took us so incredibly long to finish it (Part I, Part II, Part III, Part IV). Today, …

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Nov 23

Weekly Update #538: Another Quick Progress Update

Welp, originally, I wanted to finally tackle the last remaining topic regarding the release of GENBA no Kizuna today, but it’s been a super busy day again, leaving me with little time to type something up. As such, we’ll have to postpone things and make due with another really quick update again. Sorry about that! …

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Nov 16

Weekly Update #537: GENBA Postmortem – Part IV

You know, I really thought I had covered all the reasons behind GENBA no Kizuna‘s long development time, but as it turns out, I actually forgot about one! But that’s fine, as this reason also weaves into one of the next topics I wanted to discuss. But before we get into any of that, you …

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Nov 09

Weekly Update #536: Quick Progress Update

Welp, this will just be a super quick post again, as today’s pretty packed and I’m therefore rather short on time. In last week’s blog post, I talked about some recent website and Patreon updates and also provided an easy access list to all the lengthier posts I’ve typed up recently, talking in-depth about GENBA …

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Nov 04

Dinovember Sale

Since GENBA no Kizuna didn’t fit the criteria to be included in Steam‘s most recent Scream Fest, we’ve decided to simply run a week-long custom sale for it! Originally, I was considering to have the sale up running during the Scream Fest, but ultimately decided to postpone it by a week, as Dinovember simply seemed …

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Nov 02

Weekly Update #535: Site & Patreon Updates

Today, we’re just gonna have a shorter general update, but if you’d like more to read, you could always check out my series of lengthy GENBA no Kizuna postmortem posts, if you haven’t already! In them, I delve into the conception and evolution of our newly released project, as well as the reasons behind its …

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Oct 26

Weekly Update #534: GENBA Postmortem – Part III

In the previous two postmortem posts, I’ve already discussed a number of reasons as to why the development of GENBA no Kizuna has taken so unexpectedly long. The biggest one behind it, however, I have yet to discuss. That’s what today’s blog post will be about, so it’s recommended that you check out Part I …

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Oct 19

Weekly Update #533: GENBA Postmortem – Part II

Last week, I started talking about the various reasons behind GENBA no Kizuna‘s long development process. Today, we’re continuing from where we left off, so if you haven’t read the previous blog post, it’s recommended to do that first! But with that warning out of the way, let’s jump straight into the next major reason!

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