Tag Archive: Writing

Apr 05

Weekly Update #556: Plans For April

A new month has just begun and so, it’s once again time to give you an update on our plans for the coming weeks. Of course, they will mostly revolve around our new project SHINRAI Saku – Blooming Beyond Despair. Now that the script is fully written out, and someone other than me has read …

Continue reading »

Mar 01

Weekly Update #552: Plans For March

Once again, I’m shocked to realize how quickly time flies by. Not only are we into the third month of 2025 already, but it’s also been half a year now since the release of GENBA no Kizuna! Originally, I wanted to take the opportunity to reflect a bit more on it, especially since we’ve received …

Continue reading »

Feb 22

Weekly Update #551: Script, Sprite & GUI Progress

This past week has been a rather productive one in regards to our next VN project SHINRAI Saku – Blooming Beyond Despair! As mentioned last time, I’m still primarily focused on the script and have finally wrapped up the longest and most complex scene of the project now (the one I’ve teased to have a …

Continue reading »

Jan 25

Weekly Update #547: Quick Saku Progress Update

Work on our next VN project SHINRAI Saku – Blooming Beyond Despair continues, with the primary objective still being to get the script done ASAP. Thus, I’ve dedicated most of this past week to writing again and have gotten pretty far into the story now, with the total length of it currently being ~26,000 words. …

Continue reading »

Sep 28

Weekly Update #530: The Evolution Of GENBA – Part II

Today, we’re continuing from where we left off in last week’s blog post, so if you haven’t checked that one out yet, I’d highly recommend reading it first! I primarily covered how the core case idea for GENBA no Kizuna evolved over time and how that also led to the creation of our little circle …

Continue reading »

Jul 13

Weekly Update #519: First Beta-Feedback

So, by now, we’ve heard back from the first couple of beta-testers who’ve managed to play through the entirety of GENBA no Kizuna. I don’t want to get into their impressions of the story, characters, mystery or really the game overall just yet. I’ll save that for once we’ve heard back from everyone. What I …

Continue reading »

Jul 06

Weekly Update #518: Steam Achievements

As mentioned in last week’s blog post, the beta-test phase for GENBA no Kizuna is now officially underway! The beta build is in the hands of our testers and although no one has completed their run yet, I did already receive some very helpful feedback reports! Now, while we continue to wait until we’ve fully …

Continue reading »

May 25

Weekly Update #512: Testing & Polish

As the title of this post already gave away, this past week, I’ve been primarily concerned with testing GENBA no Kizuna and refining it! Basically, I’ve started to go through the entire game from the beginning again to check if everything is in order, both on a technical level and regarding the script. I also …

Continue reading »

Feb 03

Weekly Update #496: Plans For February

So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …

Continue reading »

Jan 27

Weekly Update #495: The Differences Between SHINRAI & GENBA no Kizuna

Given that we’re slowly edging closer towards the completion of GENBA no Kizuna, I thought that, for today’s topic, I’d like to talk a bit more about what you can actually expect from our next murder mystery and how exactly it compares to SHINRAI. Because, even though both projects do have a lot of similarities, …

Continue reading »

Older posts «