A new month has just begun and so, it’s once again time to give you an update on our plans for the coming weeks. Of course, they will mostly revolve around our new project SHINRAI Saku – Blooming Beyond Despair. Now that the script is fully written out, and someone other than me has read …
Tag Archive: Writing
Mar 01
Weekly Update #552: Plans For March
Once again, I’m shocked to realize how quickly time flies by. Not only are we into the third month of 2025 already, but it’s also been half a year now since the release of GENBA no Kizuna! Originally, I wanted to take the opportunity to reflect a bit more on it, especially since we’ve received …
Feb 22
Weekly Update #551: Script, Sprite & GUI Progress
This past week has been a rather productive one in regards to our next VN project SHINRAI Saku – Blooming Beyond Despair! As mentioned last time, I’m still primarily focused on the script and have finally wrapped up the longest and most complex scene of the project now (the one I’ve teased to have a …
Jan 25
Weekly Update #547: Quick Saku Progress Update
Work on our next VN project SHINRAI Saku – Blooming Beyond Despair continues, with the primary objective still being to get the script done ASAP. Thus, I’ve dedicated most of this past week to writing again and have gotten pretty far into the story now, with the total length of it currently being ~26,000 words. …
Sep 28
Weekly Update #530: The Evolution Of GENBA – Part II
Today, we’re continuing from where we left off in last week’s blog post, so if you haven’t checked that one out yet, I’d highly recommend reading it first! I primarily covered how the core case idea for GENBA no Kizuna evolved over time and how that also led to the creation of our little circle …
Jul 13
Weekly Update #519: First Beta-Feedback
So, by now, we’ve heard back from the first couple of beta-testers who’ve managed to play through the entirety of GENBA no Kizuna. I don’t want to get into their impressions of the story, characters, mystery or really the game overall just yet. I’ll save that for once we’ve heard back from everyone. What I …
Jul 06
Weekly Update #518: Steam Achievements
As mentioned in last week’s blog post, the beta-test phase for GENBA no Kizuna is now officially underway! The beta build is in the hands of our testers and although no one has completed their run yet, I did already receive some very helpful feedback reports! Now, while we continue to wait until we’ve fully …
May 25
Weekly Update #512: Testing & Polish
As the title of this post already gave away, this past week, I’ve been primarily concerned with testing GENBA no Kizuna and refining it! Basically, I’ve started to go through the entire game from the beginning again to check if everything is in order, both on a technical level and regarding the script. I also …
Feb 03
Weekly Update #496: Plans For February
So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …
Jan 27
Weekly Update #495: The Differences Between SHINRAI & GENBA no Kizuna
Given that we’re slowly edging closer towards the completion of GENBA no Kizuna, I thought that, for today’s topic, I’d like to talk a bit more about what you can actually expect from our next murder mystery and how exactly it compares to SHINRAI. Because, even though both projects do have a lot of similarities, …