Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!
Tag Archive: GUI
Feb 18
Weekly Update #183: The Characters of GENBA no Kizuna
Now that the Valentine’s artwork is out of the way, I’ve been going back to the character profiles for GENBA no Kizuna during the last two days. Which is why I thought I might as well talk about those a little as well as the number of characters in general.
Feb 04
Weekly Update #181: DPA Content & Immersion
Since I’ve spent most of my time working on the DPA/notebook content for GENBA no Kizuna over the last few days, I thought I might as well make that today’s topic.
Sep 16
Weekly Update #161: Menu Progress
So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …
Sep 09
Weekly Update #160: GENBA no Kizuna’s Textbox Design
In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …