This past week has been a rather productive one in regards to our next VN project SHINRAI Saku – Blooming Beyond Despair! As mentioned last time, I’m still primarily focused on the script and have finally wrapped up the longest and most complex scene of the project now (the one I’ve teased to have a …
Tag Archive: GUI
Jul 20
Weekly Update #520: Bug Fixes
Over the course of this past week, more feedback has come in from our GENBA no Kizuna beta-testers. And unfortunately, they’ve encountered a few more bugs… including one that would actually prevent you from completing the game, ahahah… “orz Thankfully, that one was actually quick and easy to fix, so it no longer poses a …
Jan 29
Weekly Update #389: Ready To Code
Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …
Nov 20
Weekly Update #379: Rei’s Route Progress
Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the …
Aug 15
Weekly Update #313: SHINRAI Notebook Update
As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:
Apr 11
Weekly Update #295: Character Selection
With chapter 2, the investigation in GENBA no Kizuna is really going to get started. So right at the beginning, after the chapter intro screen, players will be prompted to pick one of our four investigators. Because of this, I had to design a little “character selection screen” and you can see the result below …
Jan 11
Weekly Update #282: CG Progress
First off, here’s another little reminder that we have published a summary of 2019, as well as an overview of our plans for 2020, so if you are curious about the development progress of GENBA no Kizuna and our goals for the next months, be sure to check them out! Now, with this out of …
Sep 07
Weekly Update #264: On To The Next Tasks
Let’s start off with another reminder that the extended demo for our next murder mystery VN is finally out! If you’d like to learn more about it and/or even try it out, you can do so by visiting the GENBA no Kizuna section here on our website, or our store page on itch.io. Yesterday, Khana …
Jul 13
Weekly Update #256: Beta-Testing & New Music
Okay, let’s get right into this week’s progress update, shall we? So, how far along has our extended GENBA no Kizuna demo come? Well, it’s actually undergoing testing and tweaking by Natsu right now! (As you can tell by the screenshot above, Natsu still needs to adjust the positions of some of our character sprites …
Jun 01
Weekly Update #250: GUI Updates, Rai(kyou)ko & Jurassic June
As you can see above, we’re preparing everything for the arrival of the Raptor Pack in GENBA no Kizuna! Our four murder suspects will soon be added to the game, which means that we need to add a bunch of new stuff like their profiles, too!