Jul 29

Weekly Update #469: Background Art Done!

As you may have already seen on Twitter, all of the background art for GENBA no Kizuna is finally done! Which not only means that we are another big step closer to its completion, but that I can also give you some final stats on this category of assets now:

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Jul 22

Weekly Update #468: BG Art Progress

So, this past week has once again been dedicated to mainly two things: script work and background art.

I have actually finished up the final scene of our penultimate “chapter” now, but still need to work a bit more on the script for the last couple of investigation segments. Definitely wanna get that done by the end of the month, so that will be my focus for next week!

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Jul 15

Weekly Update #467: Script Progress

As you can see from the title, I’ve primarily returned to script work this past week. With the BG art for the backyard done now, I can finally finish up the investigation segment for it, so that’s one part I’ve spent a lot of time on: thinking up and writing the background examination comments and dialogues.

I’m simultaneously also working on the conclusion to the second investigation phase, however. Before it’s time for the final showdown with Raptor Pack Productions to unravel all the remaining mysteries and identify the actual killer, Keiichi can approach the members of his team one last time to have a final, quick conversation with them before they gather up to confront the suspects.

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Jul 08

Weekly Update #466: Chapter IV Progress Update

As mentioned in last week’s blog post, I’ve spent last Sunday fully dedicated to background art again and did, in fact, finally finish up both backyard BGs along with all of their variations! With this, almost all the BG art for GENBA no Kizuna is done! There is only one more location I gotta work on: Terano‘s room. That will be the last place you get to investigate in the game, although it won’t be a full room investigation. Instead, it will be more focused on accessing Terano‘s laptop. As such, I am still a bit indecisive as to how much of the room I should depict. Should I offer a view similar to Ryuunosuke‘s room, meaning that basically half of it is visible? Or should it just be a close up of Terano‘s desk, given that his computer is the main (and really only) point of focus?

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Jul 01

Weekly Update #465: More BG Art Progress

Alright, so there’s your first look at the backyard of the Kaseki residence! It’s not 100% done yet, as I still need to fix the lighting conditions, but other than that, nothing else will change. By tomorrow evening, I’m planning to have both backyard BGs, including their variations (the investigation is supposed to take place at the beginning of the “golden hour”), fully done.

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Jun 29

Summer Sale 2023

Summer’s in full swing and you know as well as I do that the best way to cool off from the hot temperatures is to experience a chilling murder mystery! Luckily, the Summer Sale has just begun, meaning that SHINRAI – Broken Beyond Despair has once again fallen victim to a heavy price cut, so… what are you waiting for? Go right ahead and grab it!

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Jun 24

Weekly Update #464: BG Art Progress

Phew, this was quite a busy week and, as you can tell from the title, it was primarily spent working on the missing background art!
Honestly, I haven’t really worked on much else regarding GENBA. I’m just utterly committed to finishing the backyard of the Kaseki residence at the moment and will continue to work on it in the next couple of days. I can’t (or rather “don’t want”) to share any public previews just yet, but I have published a new Patreon post in which you can see a couple work-in-progress glimpses that show the evolution of the background, from simple line art to a little test screenshot. So if you’re curious about that, you can find the post here!

I wish I had more to say, but that really wraps it up progress-wise and, since I’ve been so busy again today, I’m also short on time.
Therefore, I guess we’ll come to a close already and leave things at a super short update again. I will have a longer one for you next Saturday, however, when Jurassic June will sadly have come to a close. I can’t fricking believe how fast time just zooms by again “orz

But yeah, until then, I wish you to have some fun and relaxing summer days! Take care :3

Jun 17

Weekly Update #463: Another Quick Progress Update

We are still continuing work on GENBA no Kizuna‘s final investigation phase, which, at the moment, primarily revolves around art asset creation for me. If you want to learn a bit more about what exactly is on my to-do list and even see some examples of recently created assets, be sure to check out last week’s blog post! If you’re a patron, you can also see some additional asset previews in a newly published post right here! And if you’d like to learn more about the structure and scope of the second investigation phase in general (or our “penultimate chapter”, as I’ve been referring to it mostly), you might also wanna read the first blog post of this month, which goes pretty in-depth on the topic!

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Jun 10

Weekly Update #462: 2nd Investigation Phase Progress Update

In last week’s blog post, I went into quite a bit of detail regarding GENBA no Kizuna‘s “fourth chapter” (or its “second Investigation Phase” as would be more fitting to call it), so if you’re curious about its length and structure and why it’s been taking us so long to work on it, be sure to check it out! It will also give you a much better idea of GENBA‘s overall scope and progress.

Now, regarding the progress we’ve made this past week, I’ve primarily been busy with the latest set of investigation routes which, this time around, only consists of three: one for Keiichi, one for Himatsu and one in which Rei and Shinketsu team up.

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Jun 03

Weekly Update #461: “Chapter IV” Structure

At long last, Jurassic June is once again upon us, meaning that I feel more excited and motivated than ever to continue working on our dinosaur-themed murder mystery GENBA no Kizuna! And given that we’re planning to finish it up this year, I think it’s also the perfect time to really start spending more thought on its release and to take the whole marketing side a little more seriously.

If you didn’t know yet, the Steam page for our little VN project is actually up already, which also features a trailer, so if you haven’t seen it yet, be sure to check it out and add it to your wishlist!

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