Today, let’s take a little peek into the past, shortly before the release of our first visual novel SHINRAI – Broken Beyond Despair.
Because what I typed up for our weekly blog post on July 24, 2016, can essentially be copy-pasted to sum up our current status:
“We’re still very busy getting SHINRAI ready for release. There’s still a lot of tiny little things that need to be done here and there, unfortunately. I’m currently making a list of those, which not only includes feedback and mistakes discovered by our beta-testers, but also a few things I’ve noticed myself over the last few days, which definitely need to be fixed.
It’s little things like these that drag out the release a bit more. It sucks, but I really want to make sure that everything is in order.
I guess you could argue that there’s always the possibility to patch things later, but I’m honestly not a big fan of that kinda mindset.
I’d rather have everything working properly from the get-go and avoid the need for patches altogether.
But yeah, because of that, I’ve been going through the game one more time myself. I’ll be handing the list over to Natsu tomorrow, so that she can fix those things, but once that’s done, I think we’re really good to go.”