As mentioned in last week’s blog post, there are a couple of topics I’d like to discuss as we slowly edge closer to the completion of our next murder mystery visual novel GENBA no Kizuna and therefore its release. One topic I’ve already covered is how exactly it compares to our previous project SHINRAI – Broken Beyond Despair. So, if you’d like to know more about what you can expect from GENBA, how it differs from SHINRAI and in what ways the two of them are similar, you can read all about it in this post right here!
Now, as you could already tell from the title, today, I’d like to get into the topic of pricing. It’s something I’ve been asked about before, which has been on my mind for a very long time now and which is, of course, a very important decision factor for potential buyers as to whether or not they’re going to get our game (or at least when they’re going to get it).
Let me start off by stating that a price has not fully been set in stone for GENBA yet, so I still cannot give you a precise number! However, I do know a price range which I’ll get into later, so that you’ll at least get an idea as to what you can expect. That said, the primary point of today’s post is more to delve into the various thoughts and factors that go into the decision-making process and why it’s so difficult to pin down what a project like ours should actually cost (the secondary point being that it sometimes feels as though, especially as an indie dev, you kinda need to justify why you’re charging any money at all in the first place…).
But without further ado, let’s jump right into the topic at hand!