Aug 26

SHINRAI Anniversary 2018

Today, exactly two years ago, we finally released our first visual novel project SHINRAI – Broken Beyond Despair after a 3-year-long development journey. It’s difficult to imagine that it’s already been that long and, at this point, I begin to wonder if I will ever truly get used to the fact that we have actually managed to pull this off. Sometimes, it still feels a bit surreal to see SHINRAI on Steam and itch.io along with all the comments, reviews and messages we have gotten. It’s an amazing feeling, however, and all the support and feedback we have gotten is most definitely something we will never take for granted!

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Aug 25

Weekly Update #210: GENBA itch.io Store Page

So, after last week’s slightly longer blog post about How To Plan A Crime (as a writer for a fictional work, of course!), I guess that today’s blog post is going to be a bit more on the shorter side and just a quick overview of what’s currently going on!

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Aug 20

Anniversary Sale 2018

On this day, two years ago, we officially released our first murder mystery visual novel!
And in celebration of its anniversary, we have decided to once again hold a little sale!

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Aug 18

Weekly Update #209: How To Plan A Crime

Over the course of this past week, I’ve continued working on the crime scene version of the Main Hall in GENBA no Kizuna‘s primary location: the Kaseki Residence. I’ve posted a “pre-crime” version of it some time ago, which you can check out here.

That was kind of the easy part. Creating a variant of this background after the crime has occurred, however, is quite a bit more difficult, since it requires special attention to detail. So let’s talk about that for a bit today!

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Aug 11

Weekly Update #208: Birthday Preparations

So, today will be a shorter update, since I’ve been busy with a variety of things over this past week, quite a few of them actually not having much to do with VN development. I did, however, still get some work on GENBA no Kizuna done, so let’s talk about that first!

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Aug 04

Weekly Update #207: Plans For August

With August just having started, I thought that for today’s blog post, we could take a look at our major tasks and goals for the month. Before we get into those, however, I’d like to talk about our goals from here on out in general, so let’s get right into it!

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Jul 28

Weekly Update #206: Rei Sprite Progress

In last week’s blog post, I gave you a look at the progress for Shinketsu‘s sprite variations. This week, we’re going to take a look at our forensics expert Rei Shirayuki, since she is actually the next character to be introduced in the game, right after our weird doc!

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Jul 21

Weekly Update #205: Shinketsu Sprite Progress

As you can tell from the title of today’s blog post, I have finally gotten back to some sprite work for GENBA no Kizuna. After working some more on the script and the Main Hall, I have decided to tackle the rest of the assets for the scene following the events of our demo. In it, Keiichi will come across our rather eccentric medical examiner Dr. Shinketsu Kikai. So over the past couple of days, I’ve been working on his sprites and thought I might as well share some work-in-progress glimpses with you!

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Jul 14

Weekly Update #204: The Main Hall

Over the last few days, I have finally continued work on the background for the Main Hall of the Kaseki Residence, featured in GENBA no Kizuna. So today, I’d like to talk a little about it. But before that, let’s take a look at it first, shall we?

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Jul 07

Weekly Update #203: Plans For July & Patreon Overview

Jurassic June was a rather busy month with many things to take care of within a specific amount of time. Thankfully, July is going to be a bit more relaxed though, with no fast approaching deadlines for half a dozen of things. That doesn’t mean I want to take it easy, however. On the contrary, there are still a lot of things I want to work on, so let’s talk about these today!

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