Oct 29

Halloween Sale 2018

Only a few days remain until it’s finally Halloween! Are you already prepared and set to spend a spooky time? Or are you still looking for something to get you and/or your friends into the right mood? In case of the latter, how about giving our murder mystery VN a little spin? Now would be the ideal time to do so!

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Oct 27

Weekly Update #219: More New Sprites!

Yep, you’re seeing that right! Even though I thought I had all the sprites ready for the next part of the extended demo, I kinda ended up… making a couple more! Though, to be fair, these ones were planned to be used in the game eventually anyway. I just found use for them earlier than I initially thought. And how exactly did that happen? Well…

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Oct 20

Weekly Update #218: Extended Demo Progress & Pitch Black Serenade

Alrighty! Over this past week, I was focused on the final preparations to get the next scene for GENBA no Kizuna ready for coding!

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Oct 13

Weekly Update #217: Himatsu Sprite Progress

If you’ve kept a close look on Twitter over this past week, you might have seen me post a couple of facial expressions for Himatsu, the last member of our four playable protagonists! After Shinketsu and Rei, I have decided to tackle her next, since she is going to be introduced after those two. Patrons can actually get a better look at some of her new exrpessions and poses over here!

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Oct 06

Weekly Update #216: Halloween Preparations

The month of Halloween has finally begun and, as always, it’s going to be a slightly busier one, since it obviously holds special significance for us. There are quite a few things that need to be prepared for the end of October, which I’ve already started to focus on. Just before typing this blog post, for example, I uploaded a WIP-preview for this year’s Halloween artwork over on Patreon!

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Sep 29

Weekly Update #215: Background Progress

After tackling the Sprites for Rei and Shinketsu, I have mainly focused on finishing the “crime scene” version of the Main Hall background over this past week. Patrons can now get an early look at it over here!

With this background finally out of the way, the assets for the next scene are now all there, meaning that we can soon start to code it. The current plan is to have an early version of the scene ready for patrons next month, so that they can help us with bug-testing.

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Sep 22

Weekly Update #214: Sprite Progress

In last week’s blog post, I was talking about the sprite variety in SHINRAI and GENBA as well as how I usually go about creating sprites and what kinds of considerations go into that. Over this past week, I put that to practice as I continued working on Shinketsu‘s and Rei‘s sprites for the extended demo. Patrons can even get a look at some previews of all the sprites over here!

Please keep in mind that only my part on the sprites is done. What’s still missing is for them to be properly colored by Natsu.
Once she has taken care of that, I will post some updated sprite sheets with the actual finished versions!

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Sep 15

Weekly Update #213: Sprite Variety

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest variety in expressions, only rivaled by Keiichi.

Because of that, finishing Shinketsu’s sprites was also quite a bit of work though. Due to the blood splatters, seams and tears all over his lab coat, getting continuity into their positioning across all of his poses was kind of a chore. But I guess I’m satisfied with how everything looks now, so I’ve been moving on to Rei again.

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Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

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Sep 01

Weekly Update #211: Feedback Fix-Ups

Today’s blog post is going to be another short one as I am currently on a sort of semi-vacation, so there isn’t too much in terms of progress to report. Nevertheless, I have continued working on GENBA no Kizuna, so let’s talk a bit about the current state of things!

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