Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!
Sep 01
Weekly Update #211: Feedback Fix-Ups
Today’s blog post is going to be another short one as I am currently on a sort of semi-vacation, so there isn’t too much in terms of progress to report. Nevertheless, I have continued working on GENBA no Kizuna, so let’s talk a bit about the current state of things!
Aug 25
Weekly Update #210: GENBA itch.io Store Page
So, after last week’s slightly longer blog post about How To Plan A Crime (as a writer for a fictional work, of course!), I guess that today’s blog post is going to be a bit more on the shorter side and just a quick overview of what’s currently going on!
Aug 20
Anniversary Sale 2018
Aug 18
Weekly Update #209: How To Plan A Crime
Over the course of this past week, I’ve continued working on the crime scene version of the Main Hall in GENBA no Kizuna‘s primary location: the Kaseki Residence. I’ve posted a “pre-crime” version of it some time ago, which you can check out here.
That was kind of the easy part. Creating a variant of this background after the crime has occurred, however, is quite a bit more difficult, since it requires special attention to detail. So let’s talk about that for a bit today!
Aug 11
Weekly Update #208: Birthday Preparations
So, today will be a shorter update, since I’ve been busy with a variety of things over this past week, quite a few of them actually not having much to do with VN development. I did, however, still get some work on GENBA no Kizuna done, so let’s talk about that first!
Jul 28
Weekly Update #206: Rei Sprite Progress
In last week’s blog post, I gave you a look at the progress for Shinketsu‘s sprite variations. This week, we’re going to take a look at our forensics expert Rei Shirayuki, since she is actually the next character to be introduced in the game, right after our weird doc!

Jul 21
Weekly Update #205: Shinketsu Sprite Progress
As you can tell from the title of today’s blog post, I have finally gotten back to some sprite work for GENBA no Kizuna. After working some more on the script and the Main Hall, I have decided to tackle the rest of the assets for the scene following the events of our demo. In it, Keiichi will come across our rather eccentric medical examiner Dr. Shinketsu Kikai. So over the past couple of days, I’ve been working on his sprites and thought I might as well share some work-in-progress glimpses with you!



