Oct 03

Weekly Update #320: Sprite Progress

Alright, so over the past seven days, I’ve been spending most of my gamedev time on asset work, specifically new sprite variations for Amber. The remainder of the first chapter will mostly focus on her and Keiichi, so while the other characters are still good until chapter 2, these two are in need of a few more expressions and poses. And since Keiichi already displayed a wide array of emotions throughout the story thus far, it’s really Amber that requires the most attention.

If you’re a patron, you can already check out previews for two of her new sprite variations here!

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Sep 26

Weekly Update #319: Quick Progress Update

Alright, since I’m kinda short on time, this will be just a very quick update.

I’m still working on the last few scenes for GENBA‘s first chapter, both script-wise and asset-wise. Although I originally wanted to just focus on the script and start on the assets in October, doing just writing all day long got kinda tiresome and so I decided to switch it up by already starting to work on a few new sprite variations for Amber.

I’m also preparing a few Patreon-related things, so if you’re supporting us there, look forward to new content being posted very soon!

As a matter of fact, I’ll be posting a new art poll tomorrow, since the spooky time of the year is about to start and I definitely want to do an artwork for Halloween! I also still have a few things to say about the recent anniversary update, and some stuff to share regarding SHINRAI‘s sequel, but I’ll elaborate on that in tomorrow’s Patreon update.

That’s more or less it. Sorry for the short post, but gotta get back to work now!
Please enjoy the rest of your weekend and, until next Saturday, take care! :3

Sep 19

Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline

This past week, I’ve been mainly focusing on the writing for scene 11, the first real investigation segment in GENBA no Kizuna.
Here Keiichi examines Ryuunosuke‘s room alongside Amber, in search of the little grump’s medication. Players will also be able to learn more about Ryuunosuke and his grandfather and uncover the first real clues towards solving the mystery death at the Kaseki residence. It still needs some work, but down below, you can find a preview of the intro scene for the investigation:

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Sep 12

Weekly Update #317: GENBA Continuation

Alright, with the SHINRAI anniversary update taken care of, I’m finally back to working on GENBA no Kizuna!
And the first step I took was to go through the demo again, which we’ve released last year, and not just once but multiple times.

It’s been quite a while since I’ve last played it myself, so I wanted to properly refresh my memory and immerse myself in the story again, before I continue working on the rest of it. This was also a good chance to see for myself how things holds up, now that I’ve had quite a bit of distance to the project. And there are certainly some parts which I’d like to work on a bit more.

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Sep 05

Weekly Update #316: Final Fixes & Plans For September

Alrighty, first of all, here’s another little reminder that we have just released an update for SHINRAI – Broken Beyond Despair.
If you’re curious what exactly this update entails, you can read all about it here!

Unfortunately, with the release of this update, an issue regarding the Steam Achievements arose, preventing players from unlocking them. The issue has since been fixed, however, so if you haven’t seen it yet, there is another small update available on Steam now. After downloading it, everything will work again as intended and you can unlock the achievements during a new playthrough!

Using Skip Mode (Ctrl) and one of the Achievement Guides, it should take you no time at all to get all fifteen of them.

Still, if you have been affected by this issue and completed the game (partly or even entirely) without unlocking a single achievement, we sincerely apologize for the trouble and inconvenience!

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Aug 29

Weekly Update #315: Post-Update Notes & Plans For The Remainder Of 2020

If you haven’t caught the news yet, we’ve just released an update for SHINRAI – Broken Beyond Despair in celebration of its 4th anniversary! If you’re curious about what exactly has changed, you can read all about the additions and changes to the game here.

Today, I’d like to say a few more words about the update, our new projects and our plans for the rest of 2020!

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Aug 26

Anniversary Sale 2020

To celebrate SHINRAI‘s 4th anniversary, not only have we released an update to the game, we are also running a sale!
So if you’ve been considering to give our little murder mystery VN a spin, now’s the best time to do so!
Not only can you snatch it at a reduced price, your experience will also benefit from the update!

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Aug 26

SHINRAI Anniversary Update

Today marks the 4th anniversary of SHINRAI‘s release and, in celebration of that, we’ve just released a little update for it!

Although no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. From simple bugfixes and typo eradication to the addition of new music tracks, as well as a much desired checkpoint system for the final chapter.

But let’s have a closer look at the changelog, shall we?

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Aug 22

Weekly Update #314: Almost There!

Today, I’m just gonna leave you with a super quick post. In exchange for that, you will get a pretty lengthy one on the 26th, detailing everything you need to know about the upcoming SHINRAI update.

Right now, we’re still hard at work on getting the last things fixed and settled, which is why I wanna get right back to work.
I have a lot to say, but again, I’ll save that for Wednesday, so until then, please take care and enjoy your weekend! :3

(This might actually be the shortest post I’ve ever made!)

Aug 15

Weekly Update #313: SHINRAI Notebook Update

As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:

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