Sep 26

Patch: Auto Mode Added & Various Typos Fixed

GENBA no Kizuna has been out for exactly a month now, so by now, a good number of people have already delved into our Mesozoic murder mystery and solved it. Some of you have even gone a step further and shared your feedback with us or reported the typos you’ve unfortunately stumbled across. And today, after having collected a good couple of those, and not having received any further reports in a while, we’ve decided to eliminate everything that’s been encountered thus far through a little patch!

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Sep 21

Weekly Update #529: The Evolution Of GENBA – Part I

Last week, I reminisced how GENBA no Kizuna was conceived, even sharing some notes from my very first brainstorming sessions.
Today, I’d like to continue from there and delve into GENBA‘s various iterations and how drastically some things ended up changing.

As mentioned before, when I originally came up with the idea, it was primarily out of a desire to make an investigation-heavy game.
I started off by thinking about the general setup: a rookie investigator tackling his first case while being supervised by an experienced detective. A whole team with each member specializing in a different field of crime scene investigation.

But, of course, one of the most important aspects about the whole thing was to even have a case to investigate!
And good gracious Cretaceous did that change over the course of development…

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Sep 14

Weekly Update #528: How It All Started

Today, I’d like to take a look back and talk a little about how our recently released murder mystery GENBA no Kizuna even came to be.
If you’re following my private Twitter account, you may have already seen the images I’m about to show in this post, but I wanted to share them here as well, and also elaborate a little further on GENBA‘s conception. So, without further ado, let’s get right to it!

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Sep 07

Weekly Update #527: 1st Review Milestone!

It’s only been two weeks now since the release of our new murder mystery GENBA no Kizuna and, as of a couple of days ago, we have already passed the 10 review mark on Steam, meaning that the game now not only has a rating displayed, but that its visibility should also be boosted across the platform, allowing for more people to catch wind of it!

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Aug 31

Weekly Update #526: Post Launch Fixes

GENBA no Kizuna has been out for five days now! In case you’ve missed it, you can find the release announcement post here.

We unfortunately had a rather bumpy and stressful start, with players immediately running into a very unfortunate issue: the game crashing upon clicking on “Begin” “orz And it wasn’t just a player here and there… it was all of them, including myself!

Thankfully, the issue could be fixed relatively quick and easy. It literally required just one word of code being changed. But of course, the whole thing still got me pretty panicky at first and it’s really embarrassing to have this sort of thing happen. You may wonder now how we did not catch that before and well…

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Aug 26

GENBA no Kizuna Released!

The wait is finally over! As of today, GENBA no Kizuna and its complete OST are available for PC through both itch and Steam!
We’re even running a one week launch discount, meaning you can already grab the game for 10% off!
Not only that, there’s even a soundtrack bundle for another 10% off on the whole package!

So be sure to grab it right away! And if you do, we’d also be incredibly happy if you would share your impressions and feedback with us, so that we can further improve our work with future projects. You can either message me directly at gospel@gosatsu.com or, better yet, leave us a Steam review if you get the Steam version!

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Aug 26

SHINRAI 8th Anniversary Sale

Today, exactly eight whole years ago, SHINRAI – Broken Beyond Despair was first released! Given the occasion, we are once again running an anniversary sale that will last for the next seven days! With the spooky season no longer that far off, this is an ideal time to grab our little Halloween-themed murder mystery and already get yourself into the right mood!

Or to enhance your experience with our second murder mystery GENBA no Kizuna, which just so happens to have released today!

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Aug 24

Weekly Update #525: Release Countdown

Good gracious Cretaceous! Only two more days and GENBA no Kizuna will finally be released! Can you believe it?? I certainly can’t!
It still feels unreal… for so long have we been working towards this goal, waiting for this day to come… literally eight whole years ever since the initial release of SHINRAI! And now, at long last, it’s right around the corner…

I sure have a lot to say about this Jurassic development journey, but I’ll save that for another time, once GENBA is actually out.
Then you can look forward to a couple post-mortem posts if that’s your jam. But for now, we’re gonna keep things short again!

I’ve taken care of quite a few things this week, such as updating the GENBA and Press Kits sections here on our website, finalizing the store pages on itch and Steam, eliminating a few more bugs and typos in the game itself, whipping together some more promo material… yet there are still some last minute preparations to take care of and since I don’t wanna stress out (too much) on release day, I’ll be getting right back to work! As for you, I hope you’re enjoying a very pleasant weekend! Until… Monday, I guess!

Take care :3

Aug 17

Weekly Update #524: (Almost) One Week Left!

Just a little over a week left now until GENBA no Kizuna will finally release! As such, we’re really busy with the final release prep, so I wanna get right back to work. Which is why, for today’s blog post, I figured I’d simply leave you with a list of links to past blog posts in which I’ve delved a bit deeper into specific topics that might be of interest regarding our new VN!

For starters, you should definitely check out last week’s blog post if you haven’t yet! In it, I’ve addressed various topics such as the content and length of GENBA or its price point and that of its soundtrack. And if you’d like to know more about how we determined those prices, you can read about all the thoughts and considerations going into the matter right here.

If you’re curious to learn more about the game itself, though, and what to expect from it, I’d suggest checking out these two posts:

The Differences Between SHINRAI & GENBA no Kizuna
Which Order (Should They Be Played In)…?

Of course, there is also the GBA-style instruction booklet you can download to properly prepare yourself for the upcoming investigation with a closer look at all the gameplay mechanics and even some potentially useful tips!

Finally, we’ve just published the Steam store page for the soundtrack as well, which you can check out here!
The itch page for it will be published on the day of the release: August 26!

That about sums up the most important stuff. Next week, I’ll hopefully have a bit more time to type, but for now, it’s back to work!
As for you, please enjoy a chill remainder of your weekend and, until next Saturday, take care :3

Aug 10

Weekly Update #523: The Final Stretch

In case you haven’t seen it yet, GENBA no Kizuna finally has a release date: August 26, 2024, at 10:00 AM PST!
You can find the official release announcement here! And as was mentioned in it, today, we’ll be talking a bit more about the release and what’s still left on our to-do list for the next two weeks. So, without further ado, let’s jump right into it!

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