In Part I of this little blog post series, we talked about the inception of our latest release: SHINRAI Saku – Blooming Beyond Despair.
We then delved into how the initial idea evolved in Part II, talked about some worries related to the project in Part III and addressed a few more considerations that went into it, particularly when it comes to the marketing, in Part IV.
Today, I’d like to conclude these post-release musings (at least for now) by taking a look at the game’s reception thus far and seeing what we can take away from it. So, without further ado, let’s dive right in!







