Last week, I reminisced how GENBA no Kizuna was conceived, even sharing some notes from my very first brainstorming sessions.
Today, I’d like to continue from there and delve into GENBA‘s various iterations and how drastically some things ended up changing.
As mentioned before, when I originally came up with the idea, it was primarily out of a desire to make an investigation-heavy game.
I started off by thinking about the general setup: a rookie investigator tackling his first case while being supervised by an experienced detective. A whole team with each member specializing in a different field of crime scene investigation.
But, of course, one of the most important aspects about the whole thing was to even have a case to investigate!
And good gracious Cretaceous did that change over the course of development…




