Tag Archive: Writing

Jul 02

Weekly Update #411: MegaMan Battle Network

Yeeeaaaaahhhhhhhh, you might be thinking right now: “Wait, what…? MegaMan Battle Network!? Why??” We’ll get to that in a sec, but first of all, let’s have a little progress update, shall we? Jurassic June has come to a close and a new month has begun and, as you have undoubtedly noticed, I haven’t really posted …

Continue reading »

Jun 25

Weekly Update #410: Chapter IV

So, today, I’d like to talk a little more about the fourth chapter in GENBA no Kizuna, which I’m currently doing script work for. As the game’s penultimate chapter, you can probably already guess that there’s going to be a lot going on here. I can’t say anything with certainty until it’s fully written out, …

Continue reading »

Jun 11

Weekly Update #408: Quick Progress Report

As the title already says, we’re gonna have another very quick update again today, as I still have quite a bit of stuff to take care of and therefore want to return to work ASAP. There isn’t much to report, anyway. Natsu will still need more time to code the remainder of GENBA‘s third chapter, …

Continue reading »

May 21

Weekly Update #405: Chapter 3 Nearing Completion

Work on GENBA no Kizuna‘s third chapter continues and, as you can tell from today’s title, we’re nearing the finish line! After sadly running into some issues with his music programs, causing a bit of a delay, Solo has literally just provided me with the two variants of our “heated case debate” music and, as …

Continue reading »

May 14

Weekly Update #404: Chapter 3 Coding Progress

The coding phase for GENBA no Kizuna‘s third chapter is finally in full swing! Over this past week, Natsu has made the first third of it playable, meaning that, at long last, we now have some nifty evidence presentation sequences in the game as well! In the meantime, I’ve been busy getting the next part …

Continue reading »

May 07

Weekly Update #403: Social Phase Complete

That’s right, thanks to Natsu‘s efforts, the next part of GENBA no Kizuna is now coded and fully playable! The “Social Phase” is a rather short (~7,000 words) segment between the first “Investigation Phase” (a.k.a. chapter 2) and the first “Confrontation Phase” (a.k.a. chapter 3), in which the player gets to spend a bit of …

Continue reading »

Apr 30

Weekly Update #402: Coding Preparations

As you can tell from the title, this week, I’ve mostly focused on getting things ready so that Natsu can return to coding duties and finally get the next part of the game playable! I’m currently still revising and double-checking things, but tomorrow, I’d like to send her everything necessary for coding the first social …

Continue reading »

Apr 16

Weekly Update #400: Sprite, Music & Writing Progress

Dang, we’ve hit another milestone there, eh? 400 consecutive weekly updates… I wish I could say I had something special prepared in celebration of it, but unfortunately, no grand announcements just yet! That will take a little more time, I’m afraid. We do have made quite a bit of progress again, however, so let’s get …

Continue reading »

Apr 09

Weekly Update #399: Confrontation Phase

As mentioned in last week’s blog post, I’m currently working on the script for the first “Confrontation Phase” in GENBA no Kizuna. Here, our investigators face our suspects and confront them with the clues and evidence they have uncovered thus far. As such, the entire chapter is basically one long discussion that addresses some of …

Continue reading »

Apr 02

Weekly Update #398: On To Chapter 3!

With GENBA no Kizuna‘s second chapter now completed (which patrons can actually check out themselves right here, in case you’ve missed it), it’s time to finally move on to the next part of the game! As mentioned in last week’s blog post, I’ve already been working on the first “Social Phase” which can be seen …

Continue reading »

Older posts «