Tag Archive: GUI

Apr 11

Weekly Update #295: Character Selection

With chapter 2, the investigation in GENBA no Kizuna is really going to get started. So right at the beginning, after the chapter intro screen, players will be prompted to pick one of our four investigators. Because of this, I had to design a little “character selection screen” and you can see the result below …

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Jan 11

Weekly Update #282: CG Progress

First off, here’s another little reminder that we have published a summary of 2019, as well as an overview of our plans for 2020, so if you are curious about the development progress of GENBA no Kizuna and our goals for the next months, be sure to check them out! Now, with this out of …

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Sep 07

Weekly Update #264: On To The Next Tasks

Let’s start off with another reminder that the extended demo for our next murder mystery VN is finally out! If you’d like to learn more about it and/or even try it out, you can do so by visiting the GENBA no Kizuna section here on our website, or our store page on itch.io. Yesterday, Khana …

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Jul 13

Weekly Update #256: Beta-Testing & New Music

Okay, let’s get right into this week’s progress update, shall we? So, how far along has our extended GENBA no Kizuna demo come? Well, it’s actually undergoing testing and tweaking by Natsu right now! (As you can tell by the screenshot above, Natsu still needs to adjust the positions of some of our character sprites …

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Jun 01

Weekly Update #250: GUI Updates, Rai(kyou)ko & Jurassic June

As you can see above, we’re preparing everything for the arrival of the Raptor Pack in GENBA no Kizuna! Our four murder suspects will soon be added to the game, which means that we need to add a bunch of new stuff like their profiles, too!

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Oct 20

Weekly Update #218: Extended Demo Progress & Pitch Black Serenade

Alrighty! Over this past week, I was focused on the final preparations to get the next scene for GENBA no Kizuna ready for coding!

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Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

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Feb 18

Weekly Update #183: The Characters of GENBA no Kizuna

Now that the Valentine’s artwork is out of the way, I’ve been going back to the character profiles for GENBA no Kizuna during the last two days. Which is why I thought I might as well talk about those a little as well as the number of characters in general.

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Feb 04

Weekly Update #181: DPA Content & Immersion

Since I’ve spent most of my time working on the DPA/notebook content for GENBA no Kizuna over the last few days, I thought I might as well make that today’s topic.

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Sep 16

Weekly Update #161: Menu Progress

So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …

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