Nov 23

Weekly Update #275: More BG Art Progress!

Once again, I’m going to keep things relatively short for this update, since I don’t have much time and nothing too major to report.
I mostly spent my time working on the background artwork for Ryuunosuke‘s room in GENBA no Kizuna again. Patrons can see the newest preview here, while non-patrons can check out the very first preview in this public Patreon post.

The BG is coming along pretty well. I have added a lot more detail to it now. The problem with this one is the fact that it’s not only tied to an investigative gameplay segment, but also contains some important details regarding the overall murder case. While working on SHINRAI, I never needed to spend too much thought on most of the resort backgrounds. The only ones that really mattered were those tied to investigations: the dining hall, the breaker room, the guest room with the bodies inside…

When you look at those, you’ll be able to clearly tell that they contain noticeably more detail than the corridors of the resort or the entrance hall to Raiko‘s home, for instance. So, they took me much longer to draw. However, there’s another reason for that.

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Nov 16

Weekly Update #274: BG Art Progress

Whereas the last couple of weeks have been heavily writing-focused, this time, we’re talking a bit more art again. Although I have continued with planning and script preparations for the second chapter of GENBA, I have spent the last few days mostly with the BG art for Ryuunosuke‘s room, adding more and more detail.

Patrons can check out the most up-to-date preview right here. However, even non-patrons can finally get a first look, as I have made the very first preview post public now. You can check it out here. Outside of a few preview pics, it also contains some information about the way I tend to work on BG art, as well as my first experiences using the 3D-modeling software SketchUP Make.

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Nov 09

Weekly Update #273: More Writing Progress!

This past week, I mostly spent working on the script again. I finished the final scene for GENBA‘s first chapter (which patrons can read in its entirety here), while simultaneously working on the beginning of the second chapter, titled 先史時代の欠片, or in English: Prehistoric Puzzle Pieces. I even have a little preview for you:

That’s right! I have finally gotten to the part I am most excited to work on! The preparations are complete and the first proper investigation phase is about to begin!

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Nov 02

Weekly Update #272: Writing Progress

Alright, just a very quick update today, since I’m not left with that much time!

As mentioned during the last few blog posts, I want to focus on finishing up GENBA no Kizuna‘s script over the next few months, so naturally, I have spent quite a lot of time writing during this past week. My original plan was to finish scene 12 and post the full thing on Patreon, as well as a little preview here. Unfortunately, I unexpectedly had way more trouble with it than I thought I would, meaning that it’s still not done “orz

In general, I was in kind of a writing slump this week. Nevertheless, I at least managed to make some progress on scene 13, which is actually the final scene of the first chapter. It’s halfway done and a preview available to patrons right here.

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Oct 31

Happy Halloween!

It’s the spookiest day of the year again and this time, as voted by our patrons, our grumpy little Raiko has dressed up as Heather Mason, the protagonist of Silent Hill 3! And of course, she is accompanied by none other than Pyramid Bat, wielding the Great Knife!

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Oct 28

Halloween Sale 2019

The end of October is here again, meaning that Halloween is right around the corner! If you’re still looking for something to get you and/or your friends into the right mood, we have just the right thing for you!

Once again, our murder mystery visual novel SHINRAI, which takes place during this exact time of the year, is part of Steam‘s annual Halloween Sale! So if you’ve been wanting to give it a try, or maybe even get a friend to play it, this is the perfect time to do so!

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Oct 26

Weekly Update #271: Plans For The Rest Of The Year

Now that things are finally calming down, after all the stress of the last few weeks and months, I’m finally having more time for VN development again. And as you can probably imagine, I’m pretty happy and excited about that!

As mentioned in last week’s blog post, today I’d like to give you an update on our plans for the rest of 2019, so let’s get right into it:

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Oct 19

Weekly Update #270: Recent Developments

Alright, let’s jump right into another, very quick progress update! What have I been up to during this past week? Well, first of all, I continued working on the script here and there, whenever I found a moment to spare, planning and writing Keiichi‘s commentary for the first real investigation segment in GENBA no Kizuna.

My main focus was lying on this year’s Halloween artwork, however, which patrons can now get a first look at right here. It features our grumpy little protagonist Raiko, dressing up as none other than Heather Mason, the protagonist of Silent Hill 3 (whose design actually inspired Raiko‘s winter outfit). I’m planning to finish this within the next two days, before finally focusing more on writing again. After all, I still want to finish the chapter I revisions for GENBA by the end of October.

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Oct 12

Weekly Update #269: BG Art Progress!

If you’ve read last week’s blog post, you know that I’m currently working on the next background artwork for GENBA no Kizuna, which depicts Ryuunosuke‘s room. I continued working on it over the last few days and just posted another WIP-preview on Patreon!

Slowly but surely, the room is taking shape, with more detail being added. I’ve also had some ideas for the investigation comments and what kinds of things you will be able to find and examine. Even though I sometimes add things just for fun, I want the majority of the examinable objects to tell players a little about the character occupying the room. And I think I’ve found some interesting and fun ways to do that. So yeah, very soon, I’ll finally be able to tackle the remaining writing objectives for this investigation scene!

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Oct 05

Weekly Update #268: Ryuunosuke’s Study

Life still keeps me pretty busy at the moment, so I haven’t been able to accomplish as much as I would have liked to this week…
Nevertheless, I have started working on the next BG for GENBA no Kizuna, depicting Ryuunosuke Hazama‘s private dino chamber!

Last week, I already talked about how strongly the writing for the next scene is linked to the background art. I can’t work on one without the other, meaning that I have to work on both of these at the same time. So what I’ve been doing thus far is to get the general layout of Ryuu‘s room down, based on the maps shown in-game.

I went about it in a slightly different way this time, though, providing me with a new and very interesting experience.

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