Aug 26

Anniversary Sale 2020

To celebrate SHINRAI‘s 4th anniversary, not only have we released an update to the game, we are also running a sale!
So if you’ve been considering to give our little murder mystery VN a spin, now’s the best time to do so!
Not only can you snatch it at a reduced price, your experience will also benefit from the update!

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Aug 26

SHINRAI Anniversary Update

Today marks the 4th anniversary of SHINRAI‘s release and, in celebration of that, we’ve just released a little update for it!

Although no new major content (such as additional scenes or diary entries) has been added, this update applies a number of tweaks and changes to the game, which will definitely provide a better experience. From simple bugfixes and typo eradication to the addition of new music tracks, as well as a much desired checkpoint system for the final chapter.

But let’s have a closer look at the changelog, shall we?

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Aug 22

Weekly Update #314: Almost There!

Today, I’m just gonna leave you with a super quick post. In exchange for that, you will get a pretty lengthy one on the 26th, detailing everything you need to know about the upcoming SHINRAI update.

Right now, we’re still hard at work on getting the last things fixed and settled, which is why I wanna get right back to work.
I have a lot to say, but again, I’ll save that for Wednesday, so until then, please take care and enjoy your weekend! :3

(This might actually be the shortest post I’ve ever made!)

Aug 15

Weekly Update #313: SHINRAI Notebook Update

As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:

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Aug 08

Weekly Update #312: SHINRAI Music Update

So, over the last few days, we’ve mainly focused on fixing all the sound-related issues with SHINRAI. Solo has been very diligent fixing the BGM loops to make them seamless, something which I was pretty much incapable of doing back in the day… orz

However, fixing the loop times isn’t even the biggest news in regards to the soundtrack! As it turns out, there was actually some unused music collecting digital dust in my dad’s folders, which even I wasn’t aware of, since he never told me about them! They were some of his initial ideas which were later replaced with others. We just kinda stumbled across them again, while accessing the original sound files to work on the loop times.

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Aug 01

Weekly Update #311: More SHINRAI Update Progress

Work on the update for SHINRAI – Broken Beyond Despair continues, but we’re slowly wrapping things up now!
If you check out the character profiles on the page linked above, you’ll see that they’ve already been replaced with the updated ones.
Naturally, they’ve been implemented into the game as well, just like all the script adjustments.

Well, almost all of them. During the last couple of days, I’ve been revising some of the unlockable extra scenes.
Not just to accommodate for what’s going to occur in GENBA no Kizuna and Withering Without Hope, but also because there were actually some general logic issues in there, that somehow escaped my grasp back in the day. Probably a result of the fact that the extra scenes were a very late addition and therefore kinda rushed…

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Jul 25

Weekly Update #310: SHINRAI Update Progress

I’ve already talked about the changes and fixes regarding the script, so today, I’d like to talk a bit more about some of the others things that will get adjusted in our little update for SHINRAI.

For one, there is the sound. Several tracks inside the game don’t loop properly, for instance, which is something we’ll fix with the help of our new composer Solo Acapello. There are also long periods of awkward silence, though, with no background music playing at all, so I’ve been thinking about what to do in those kinds of instances.

One possibility would be to add actual music, but back in the day, I specifically decided against that, because I wanted to have a moment of quiet. So, right now, I actually lean more towards the other solution, which we have already applied in GENBA no Kizuna to avoid the same problem: using ambience noises.

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Jul 18

Weekly Update #309: BBD Update & WWH Evolution

As you might already know by now, we are currently working on a little update for SHINRAI, scheduled to be released for its 4th anniversary on August 26. As part of this update, I’ve gone through the entire script of the game again, in order to make some slight adjustments. Outside of fixing some typos and editing/restructuring sentences or entire paragraphs for better readability, I’ve also made some additions and changes here and there with SHINRAI‘s sequel in mind, titled Withering Without Hope.

SHINRAI was originally written in September of 2011, so in a sense, it’s almost nine years old now! Shortly after the story was conceived, I already began to gather ideas for its continuation, so when we decided to turn SHINRAI into a visual novel in 2013, I decided to handle some things differently compared to the original, and add a few things to set up the sequel.

However, since its official release in 2016, almost four more years have gone by. And naturally, I had many new ideas during this time, meaning that the story for WWH has further evolved.

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Jul 11

Weekly Update #308: SHINRAI Script Update

As you can see, I’ve spent quite a lot of time going through SHINRAI over the past two weeks and by now, I have more or less finished taking a thorough look at the script. In the end, I discovered a couple of typos and a bunch of cases of “this sentence is way too long and could express the exact same things with better structure and a lot less words“.

There were also some weird instances left in which the “progress text”-arrow was kinda randomly stuck inside of the text…

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Jul 04

Weekly Update #307: Updating SHINRAI

A new month has started and, just as mentioned in our last blog post, it will be another very busy one!

SHINRAI will celebrate its 4th anniversary on the 26th of August and we’re working on an update for the occasion. At the moment, I’m going through the game to make adjustments to the script, for instance. One of the biggest criticisms has always been the fact that the pacing during the first two chapters is very slow and discouraging. We’ve received many comments of players saying that they considered quitting, but were ultimately glad they didn’t, because from chapter 3 onward, they got really sucked into the mystery.

In some cases, however, players did give up before getting to the first murder and this is rather sad to hear…

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