Jul 24

Weekly Update #362: Asset Progress

As you can tell by the title, asset work has continued and I’m finally done with everything art-related that was still missing for the first chapter! So all that’s left now is revising the script for the last scene and finishing it up already. There is one more week to go before the end of the month, so I’d really like to be done by then and, starting from August, fully focus on chapter 2.

Of course, August will also be the month of SHINRAI‘s 5th anniversary, so some stuff needs to be prepared in that regard as well.
At the very least, I’d finally like to make that certain announcement publicly, which I’ve been holding off on since last year now, haha.
If you’re a patron, you might know what I’m talking about!

Read the rest of this entry »

Jul 17

Weekly Update #361: Chapter I Nearing Completion

Alright, unlike last week, this time, I have some exciting things to share again!

You may have already seen it on Twitter or our Discord, but Natsu finished coding the investigation of Ryuunosuke‘s room, meaning that I got a chance to play through the whole thing and boy was it fun! Seeing everything in actual VN format is such a different experience and I think it turned out pretty well! I really can’t wait for you guys to spend some quality time with Amber, haha.

Read the rest of this entry »

Jul 10

Weekly Update #360: CG Progress

Today, we’re just going to have a very quick progress update!

While Natsu is busy coding the rest of the investigation, I’ve continued working on the subsequent scenes, mainly focusing on assets this week. The plan is for me to prepare all the assets that Natsu will have to color/shade, such as the “dead body CG”, so that she can take care of that after her current coding work, while I will then move on to the script-related stuff.

The “dead body CG” is basically the only thing left now, anyway, my work on it nearing completion. I will give it one last look over tomorrow, before then sending it to Natsu. So, starting from Monday, I can do the final script revisions.

That honestly kinda sums it up already. It’s been a bit of a slow week again, as I’m still struggling with things in my private life, but as mentioned last week, I’m still picking up the pace again, little by little.

Next weekend, I should have a bit more to talk about, so until then, please enjoy the rest of your weekend and take care! :3

Jul 03

Weekly Update #359: Plans For July

New month, new plans and new goals! I’m currently still in the process of getting things back in order, so everything is progressing slowly, but it’s progressing nonetheless and, day by day, I’m picking up the pace a little. As a matter o fact, I haven’t felt this much determination to get things done in a long while, undoubtedly bolstered by the amount of progress we have made recently!

Natsu is diligently coding the investigation, which I can’t wait to see in its actual, playable state. For the first time ever, she was also able to actually read the investigation content herself and her feedback made me feel extremely relieved, happy and confident. If she thinks it’s funny and entertaining, I think I’m on the right track, haha.

Read the rest of this entry »

Jun 26

Weekly Update #358: Ryuu’s Room Investigation Progress

Things are still rather… turbulent in my private life, so I haven’t been able to make as much progress again as I would have liked to. Only during the last couple of days, I was finally able to get back on track and seeing how much progress I’ve made in this short time span alone just makes this all the more frustrating. With this pace, we could have easily managed to finish the entire investigation segment this month, but alas…

There are only four more days left until the end of Jurassic June and although I’m gonna try to make the most out of them, I’m afraid releasing the new demo version for patrons ultimately has to be postponed until next month. So I’m terribly sorry about that “orz

At the very least, I can say that I’m very satisfied with how things are coming together.

Other than that, there isn’t really much else I can say at the moment, but for the last blog post of Jurassic June, I’d like to leave you with a bit more than just a quick update, so here’s a look at the finished base sprite for Kurou:

Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care :3

Jun 24

Summer Sale 2021

Summer is officially upon us and so is the annual Steam Summer Sale! And you know what that means!

Read the rest of this entry »

Jun 19

Weekly Update #357: Quick Progress Update

Well, as the title suggests, this is gonna be a really quick one. I’ve been rather preoccupied with something popping up in my private life, so there isn’t much to report, anyway. Natsu has been very diligent, however, and took care of implementing all the stuff I’ve sent her recently into the game, so at least on that front, things have been moving ahead.

That’s really all I can say at the moment, so please enjoy the rest of your weekend and, until next Saturday, take care!

Jun 12

Weekly Update #356: GENBA Chapter I Continuation

Aside from the fact that Natsu still has to implement the changes for our extended GENBA demo (which you can read in detail about here and here), the update marathon is finally over. At the very least, my part in it is, meaning that I can finally get back to actually continuing the events of the demo. So let’s talk a little bit about what that actually means and entails:

Read the rest of this entry »

Jun 05

Weekly Update #355: GENBA Chapter I Update

In last week’s blog post, I presented to you the changes we’ve recently made to the prologue of GENBA no Kizuna.
Today, we’re going to do the same thing again, but this time in regards to the actual first chapter!

With the prologue, I guess you can say that the changes made are overall very minor. With the first chapter, on the other hand, you will be able to see some more significant and obvious tweaks. Before we get into those, however, here’s a quick list of some general adjustments which have already been covered last week, but also apply to chapter 1:

Read the rest of this entry »

May 29

Weekly Update #354: GENBA Prologue Update

Alright, if you’ve been closely following our recent updates, you probably know that our main goal right now is to finally get the entire first chapter of GENBA no Kizuna fully playable. In order to do so, we need to add 4 additional scenes to the content of the extended demo, and although that might not sound like much, one of those scenes is actually an entire investigation segment, so the term “scene” may not be completely accurate here.

I’ve always regarded the investigation of Ryuunosuke‘s room as “scene 11”, but in reality, it actually consists of a whole bunch of smaller scenes. You can examine a lot of objects in his room and talk to Amber about various topics, all of which will trigger a wide variety a small scenes. As a matter of fact, “scene 11” by itself almost makes up 1/3 of the entire first chapter.

In last week’s blog post, I also mentioned that some of the dialogue scenes with Amber cover rather complex topics, which posed quite a challenge to write, and all of this plays into why it’s been taking so long to get the “last bit” of the first chapter done.

I will talk about all of this in more detail once we get to the point where everything is actually done and released (at least to patrons), so today, I’d like to focus on a different step towards achieving this goal: adjusting the prologue.

Read the rest of this entry »

Older posts «

» Newer posts