Tag Archive: SHINRAI

Aug 03

Weekly Update #522: Steam Release Prep & Instruction Booklet

Another very busy week has passed, during which lots of progress was made! Natsu has set up the build and achievements for GENBA no Kizuna on Steamworks, meaning that at least she and I can actually download and play it through the platform now! Sadly, there are still a few more things to take care …

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Jul 27

Weekly Update #521: More Polish

Today, let’s take a little peek into the past, shortly before the release of our first visual novel SHINRAI – Broken Beyond Despair. Because what I typed up for our weekly blog post on July 24, 2016, can essentially be copy-pasted to sum up our current status: “We’re still very busy getting SHINRAI ready for …

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Jul 20

Weekly Update #520: Bug Fixes

Over the course of this past week, more feedback has come in from our GENBA no Kizuna beta-testers. And unfortunately, they’ve encountered a few more bugs… including one that would actually prevent you from completing the game, ahahah… “orz Thankfully, that one was actually quick and easy to fix, so it no longer poses a …

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Jun 27

Summer Sale 2024

Summer is back and with it the annual Summer Sale! So if you’re looking for something to help you cool off from the blazing rays of the sun, why not jump into the chilling murder mystery presented to you in SHINRAI – Broken Beyond Despair? Both the game and its complete soundtrack are once again …

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Jun 08

Weekly Update #514: Beta-Test Phase Drawing Nearer

So, first of all, in case you’re a patron and haven’t seen it yet, I have published a new Patreon post last Sunday, which delves a bit deeper into the topic of beta-testing! You also find instructions there as to how you can apply to become a beta-tester for the full version of GENBA no …

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Apr 06

Weekly Update #505: Which Order…?

I’ve talked about the differences and similarities between GENBA no Kizuna and SHINRAI – Broken Beyond Despair before, particularly when it comes to the feel of both projects, how we approached them or how the mysteries and characters are handled (which you can read all about here). However, I haven’t properly addressed yet how exactly …

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Mar 30

Weekly Update #504: Another Quick Update

Alright, since today was pretty busy and it’s a bit late now, we’ll unfortunately have to settle with another super quick post today. And I figured I might as well take the opportunity to direct you towards a couple other, lengthier posts we’ve published recently. With GENBA no Kizuna nearing its completion, we have started …

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Mar 02

Weekly Update #500: Reminiscing & Plans For March

Good gracious Cretaceous! That’s right, we’ve reached a total of 500 weekly update posts!! Though, of course, if you add all the special announcements, the total number of posts is even higher than that. However, 500 is the number of Saturdays I’ve now spent typing up progress updates for our visual novel projects and that… …

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Feb 24

Weekly Update #499: Pricing

As mentioned in last week’s blog post, there are a couple of topics I’d like to discuss as we slowly edge closer to the completion of our next murder mystery visual novel GENBA no Kizuna and therefore its release. One topic I’ve already covered is how exactly it compares to our previous project SHINRAI – …

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Jan 27

Weekly Update #495: The Differences Between SHINRAI & GENBA no Kizuna

Given that we’re slowly edging closer towards the completion of GENBA no Kizuna, I thought that, for today’s topic, I’d like to talk a bit more about what you can actually expect from our next murder mystery and how exactly it compares to SHINRAI. Because, even though both projects do have a lot of similarities, …

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