Over this past week, I have mostly worked on Keiichi’s and Nobuhiko’s sprites for the prologue. A lot of them are done now, but there’s still a little bit of work left to do. I guess you can expect to see some sprite previews next Saturday, or maybe even over the course of the coming …
Tag Archive: SHINRAI
Oct 28
Weekly Update #167: October Wrap-Up
So, are you ready for Halloween? We’re almost there now! I hope you’ve been able to enjoy a spooky October so far. I wish I would’ve had the time to enjoy it a little more myself, but there were lots of things to take care of. However, I’m definitely set for the 31st and am …
Oct 26
Halloween Sale 2017
Halloween is just around the corner. Only a couple more days to go! If you’re still looking for something to get you into the right mood, then head over to Steam! The annual Halloween Sale has finally started and our murder mystery SHINRAI – Broken Beyond Despair is once again a part of it!
Oct 01
Weekly Update #163: Getting A New Composer
So, first of all, I’d like to direct your attention once again towards our Patreon page, which we have launched just recently. If you haven’t checked it out already, please consider doing so! It would be greatly appreciated! I said a few more words about it in last week’s blog post, but the main reason …
Sep 23
Weekly Update #162: Patreon
Alright, today, it’s finally time to talk about that other thing I’ve been working on recently, which I’ve alluded to in the previous two updates. It’s something I’ve been thinking about for a few months now, going back and forth on the idea, but now we have decided to actually go through with it! The …
Sep 16
Weekly Update #161: Menu Progress
So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …
Sep 09
Weekly Update #160: GENBA no Kizuna’s Textbox Design
In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …
Aug 26
Weekly Update #158: One Year Later
And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.