The most important month of the year has once again come around: Happy Jurassic June, everyone!! This year, we’d really like to share some exciting news with you regarding our upcoming murder mystery project GENBA no Kizuna! So, today, let’s talk about our plans for this special dino-centric month! As you may have seen last …
Tag Archive: Screenshot
Apr 27
Weekly Update #508: Detective Ranking
I’ve mostly wrapped up work on the credits for GENBA no Kizuna now. All that’s left to do in that regard is the Patreon section, as I’m still waiting for some of our patrons to tell me if and how they’d like to be credited. So, in the meantime, I’ve moved on to tackling the …
Feb 03
Weekly Update #496: Plans For February
So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …
Aug 26
Weekly Update #473: SHINRAI 7th Anniversary
So, today, it’s been officially seven whole years since our murder mystery SHINRAI – Broken Beyond Despair was first released. Which means that it’s been ten years since we started turning a story into a visual novel, that I have written twelve years ago! I could start ranting again about the quick, unrelenting passage of …
Apr 08
Weekly Update #452: Myterious Silhouettes
As I’ve mentioned many times before, given how deep we’re into the story of GENBA no Kizuna now, most of what I work on nowadays is too spoilery to share and even in the cases I do have something I can show you, it’s pretty vague as you can see above. You may recognize one …
Aug 27
Weekly Update #419: 6th Anniversary Update
To think it’s been six long years already since our little murder mystery SHINRAI – Broken Beyond Despair was first released on PC and that we’re also getting closer to the one year anniversary of its console port… time really proceeds at an unrelenting pace! By now, our second project, GENBA no Kizuna, was long …
Aug 20
Weekly Update #418: Chapter 3 Beta-Testing
At long last, I’m finally able to go through the third chapter myself in its fully playable state! I’ll need at least one more day to finish my beta-test run, but the most complex and worrying part is already taken care of. There definitely are a couple of bugs left, mostly of the presentation kind, …
Jun 04
Weekly Update #407: Jurassic June
Jurassic June is finally here and, as I’ve already announced in last week’s blog post, our major goal for this month is to finish up GENBA no Kizuna‘s third chapter and release it to patrons for beta-testing! All that’s really left now to accomplish that is to finish the coding and then to play test …
Apr 23
Weekly Update #401: Soundtrack Progress
As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …
Apr 02
Weekly Update #398: On To Chapter 3!
With GENBA no Kizuna‘s second chapter now completed (which patrons can actually check out themselves right here, in case you’ve missed it), it’s time to finally move on to the next part of the game! As mentioned in last week’s blog post, I’ve already been working on the first “Social Phase” which can be seen …