Tag Archive: Ryuunosuke

Sep 06

Weekly Update #578: One Year Of GENBA

Recently, both SHINRAI – Broken Beyond Despair and GENBA no Kizuna celebrated their release anniversaries. And since it was the very first time for GENBA, I’ve decided to dedicate today’s blog post to looking back at this first year of its release.

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Aug 26

Anniversary Sale 2025

Today, both of our murder mystery visual novels celebrate their release anniversaries! It’s been exactly nine years now since the launch of SHINRAI – Broken Beyond Despair (2016) and one whole year already since GENBA no Kizuna has come out! As part of the celebration, we are once again running a little sale which will last until …

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Dec 24

Merry Christmas & Happy Holidays!

I was hoping to put another member of the GENBA no Kizuna cast in a Christmas outfit this year, but alas, there wasn’t enough time. Therefore, I’m just gonna reshare everyone we did manage to dress up for the occasion in previous years! So, from Natsu and me, as well as Raptor Pack Productions and …

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Dec 19

Winter Sale 2024

That’s right, the annual Winter Sale is back and, this year, for the first time since the beginning of our decade-long dev journey, we actually have more than one visual novel to discount! Pretty wild, don’t you think? Honestly, it kinda blows my mind that we can include something else in these sales events now. …

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Sep 28

Weekly Update #530: The Evolution Of GENBA – Part II

Today, we’re continuing from where we left off in last week’s blog post, so if you haven’t checked that one out yet, I’d highly recommend reading it first! I primarily covered how the core case idea for GENBA no Kizuna evolved over time and how that also led to the creation of our little circle …

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Sep 21

Weekly Update #529: The Evolution Of GENBA – Part I

Last week, I reminisced how GENBA no Kizuna was conceived, even sharing some notes from my very first brainstorming sessions. Today, I’d like to continue from there and delve into GENBA‘s various iterations and how drastically some things ended up changing. As mentioned before, when I originally came up with the idea, it was primarily …

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Sep 07

Weekly Update #527: 1st Review Milestone!

It’s only been two weeks now since the release of our new murder mystery GENBA no Kizuna and, as of a couple of days ago, we have already passed the 10 review mark on Steam, meaning that the game now not only has a rating displayed, but that its visibility should also be boosted across …

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Aug 26

GENBA no Kizuna Released!

The wait is finally over! As of today, GENBA no Kizuna and its complete OST are available for PC through both itch and Steam! We’re even running a one week launch discount, meaning you can already grab the game for 10% off! Not only that, there’s even a soundtrack bundle for another 10% off on …

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May 18

Weekly Update #511: Another Quick Progress Update

So, last week, I mentioned a huge zip package I was preparing for Natsu and by now, she has essentially already taken care of coding everything that was inside of it! The gallery illustrations still need to be properly placed and there is some checking/testing to be done in order to ascertain whether everything works …

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May 04

Weekly Update #509: Extras & Plans For May

Last week, I primarily worked on the credits and results screen for GENBA no Kizuna, figuring out how to handle the Detective Ranking this time around. Ever since then, I’ve moved on to the game’s extras section!

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