Dec 21

Winter Sale 2023

Christmas is right around the corner and, as we can all agree, the only thing more satisfying than unwrapping presents is to unwrap a chilling murder case! And with SHINRAI – Broken Beyond Despair, you can do just that! So, whether it’s for yourself or as a last minute gift for a fellow visual novel aficionado, be sure to grab it during this year’s Winter Sale for 50% off!

The sale lasts until January 4, 10:00 AM PST and also includes the complete OST! As a matter of fact, you can get the soundtrack bundle for an additional 10% off! As always, these deals are offered both on Steam and itch!

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Dec 16

Weekly Update 489: Credits & Working With Limitations

As mentioned in last week’s blog post, I have now moved on to working on the credits for GENBA no Kizuna. Just like in SHINRAI, they aren’t just a sequence of development categories and names, but get interspliced with some short dialogue exchanges between the characters you have met throughout the game. As such, they do require quite a bit of work, but I’ve mostly wrapped them up over this past week. Of course, they will also need some more polish, but I’ve written everything out at least. Well, except for the very last scene. That one poses some difficulties, but I can’t really get into those due to spoilers.

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Dec 09

Weekly Update #488: Main Script Done, Final BGM Sample, Commissions & Fanart

Alrighty, today, I’ve got a lot to share with you guys, so let’s jump straight into the exciting news! A couple of days ago, I wrote the final line of script before the start of the credits roll for GENBA no Kizuna! And not only that, today, I also essentially finished the secret bonus scene that plays out after the credits!

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Dec 02

Weekly Update #487: Writing Progress

Last week, I talked a bit about the final “social phase” of GENBA no Kizuna, how it’s structured and how the whole “bonding with your teammates” aspect of the game works, so if you want to know more about that, be sure to check out our previous blog post!

Naturally, I have continued working on the social phase over the past week and essentially finished the scenes for Rei and Shinketsu. Himatsu‘s was kinda done as well, but after thinking it over for a bit, I want to revise the way her conversation with Keiichi ends, since I feel it currently doesn’t fully align with her personality. I already know how exactly I want to fix this, but I haven’t gotten around to it yet. I’ll commit myself to that right after this blog post, however, so that I can hopefully finish before bed time!

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Nov 25

Weekly Update #486: Final Social Phase

As you can tell from the title, this week, I’ve been working on the final social phase of GENBA no Kizuna. The game may not have a dedicated epilogue chapter like SHINRAI did, but that doesn’t mean that the story just ends with the credits right after the case has been successfully solved. You will get one more chance to talk to all three of your team members to wrap up their individual arcs.

All three conversations are basically separated into two parts. First, you exchange some general words with Himatsu, Shinketsu and Rei and then, if you have gathered all the required “social points” for them, you’ll get an additional bonus scene in which they will open up a bit to Keiichi about the true nature of their struggles and motivations.

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Nov 18

Weekly Update #485: CGs Done!

Last night, Natsu sent me the remaining two CGs for GENBA no Kizuna‘s final chapter fully colored, which means that her asset work is done again for now and that all the CGs are finally taken care of! That also means that, in terms of art assets in general, there isn’t really much left now. I definitely do need a few more sprite variations (primarily different facial expressions) for the end of the chapter, when things get a bit more emotional and we’ve got a couple character breakdowns, but other than that, there are only a  couple more DPA pictures missing, a few simple artworks to visually illustrate case-related things (think the depiction of a certain someone standing on a glass table in SHINRAI) and… well, something I don’t wanna really talk about yet to keep it a surprise!

But yeah, we’re slowly getting to the end in the art department. Now, as for the writing, I have continued working on the script and written the “the case is closed now” scene. I still need to do some revisions and flesh out the emotional parts mentioned above a bit more, but then I can move on to the final social phase. One more conversation with Himatsu, Rei and Shinketsu before Keiichi goes to the chief, the investigation gets officially concluded and we transition into the credits sequence!

It might not sound like much (and it really isn’t), but some of these scenes will be difficult to write for reasons I can’t really get into.
Still, I’m aiming to get all of it done by the end of the month and feel really excited to wrap things up!

Anyway, that’s about it, so while I’m gonna get back to the script now, I hope you’re having a super chill remainder of your weekend!
Until next Saturday, take care :3

Nov 11

Weekly Update #484: Writing Progress

Let’s start off with another reminder that we’ve recently adjusted our release plans for GENBA no Kizuna, which you can read all about in this post right here, so if you haven’t seen it yet, be sure to check it out!

With that out of the way, I’m gonna go right ahead and warn you that today will be another really quick update, since I’m extraordinarily busy at the moment, so apologies for that!

Anyway, Natsu has already finished properly coloring and shading half of the art assets I’ve sent her last week, which includes one of the new CGs and a couple of new sprite variations! Sadly, I once again can’t show any of them off, because they’re too spoilery “orz

As for me, I’ve primarily been working on the script again, trying to wrap up the final case discussion. There’s currently a lot of jumping back and forth involved, as I’m trying to figure out a better flow for it, shift some topics around and adjust or clarify things earlier on in the chapter. So, in a sense, I guess you could say I’m already polishing things up, even though the chapter isn’t fully written out yet. I am getting closer to that point, however. There are essentially only two more scenes left before I can move on to the final “social phase” and finish the entire thing at long last. And to get there ASAP, I’m gonna get right back to work now!

As always, please enjoy the remainder of your weekend and, until next Saturday, take care :3

Nov 04

Weekly Update #483: CGs Almost Done!

That’s right, another asset category is almost completely taken care of! After spending the majority of October working on the remaining CGs for GENBA no Kizuna, they’re almost all done now! At least my part on them is. I’m currently busy finishing the line art for the final one (which should be done by tomorrow evening), after which it’s up to Natsu to properly color them.

That means that, starting with the new week, I will get back to script work and fully dedicate myself to wrapping up the finale already.
Which will also be my major goal for this month. Script aside, there are a couple of little illustrations missing and potentially a few more sprite variations, but all the major assets are checked on my to-do list now. So yes, we keep getting closer to the end!

Nevertheless, there’s still quite a bit of work left to be done and, at this point, I must sadly admit that we can no longer fulfill our desire of a 2023 release, which is why we pushed it off into early 2024. I’ve covered the specific reasons for that in great detail in last week’s blog post, so be sure to check that one out if you haven’t already and if you’re curious to learn more!

Anyway, gonna leave it at that. Pretty short update, I know, but it’s late and I gotta get back to work, so…
Please enjoy the rest of your weekend and, until next Saturday, take care :3

Oct 28

Weekly Update #482: Release Plan Changes

With the Steam Scream Fest currently in full swing, and our Halloween-themed murder mystery SHINRAI – Broken Beyond Despair on sale, I thought it’s a good opportunity to make another little news post over on the Steam store page to provide an update on our next project GENBA no Kizuna, particularly regarding our release plans for it. Due to the event, we’re gonna have more eyes again on the SHINRAI page after all, and hopefully more people checking out the GENBA store page as well!

Now, if you haven’t read that Steam post yet, don’t fret! I’m gonna go over everything here as well and in a bit more detail even.

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Oct 26

Steam Scream Fest – The Revenge

Last year, we sadly weren’t part of Steam‘s official Halloween event and therefore had to run our own little custom sale. This time, however, they have accepted us and so our murder mystery SHINRAI – Broken Beyond Despair is part of their second Scream Fest! As you can see above, the event will last until November 2 and, until then, you’ll be able to grab our little visual novel, as well as its complete soundtrack, for 50% off!

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