Alright, since today was pretty busy and it’s a bit late now, we’ll unfortunately have to settle with another super quick post today.
And I figured I might as well take the opportunity to direct you towards a couple other, lengthier posts we’ve published recently.
With GENBA no Kizuna nearing its completion, we have started to get into some release-relevant topics, the two major ones discussed so far being:
Mar 30
Weekly Update #504: Another Quick Update
Mar 23
Weekly Update #503: Quick Progress Overview
Last week, we’ve unveiled GENBA no Kizuna‘s theme song “Dig Deep”, so if you haven’t heard it yet, be sure to check it out here!
We’ve provided a lengthy preview in the post, while patrons can even check out the full song! I’m really happy with the result and think everyone working on it did an absolutely amazing job, so I just had to highlight it again!
And since we’re already on the topic of highlighting things, I’d like to do the same with another new fan art that was sent to us recently, once again drawn by “Ryuu-chan” who… drew us another adorable Ryuu-chan, together with a very beautiful Amber!
(The way they look at each other, hnnnnnnnngh…!!)
Mar 16
Weekly Update #502: GENBA’s Theme Song
As you may have seen me mention every once in a while, our composer Solo Acapello and I have been working on a vocalized theme song for GENBA no Kizuna for quite some time now. And given that this song has finally been completed, I thought it’s about time I finally talk about it in more detail! In fact, I have just published a new post over on Patreon, in which I delve really deep into how the song came to be, what the process of working on it was like and, of course, you can even listen to the full 4:23 minutes of it and read through the lyrics!
I also wanted to give non-patrons an idea as to what the song is like, though, so here are the first 1:40 minutes of it:
Mar 09
Weekly Update #501: Quick Progress Update
As you can tell from the title, today, I’m just gonna type up a really quick update, since there’s a lot to do! If you’ve checked out last week’s blog post, you know that our goal for this month is to get GENBA playable from beginning to end after all! And tomorrow evening, I’d really like to send another zip package over to Natsu, so that she can code the next couple of scenes!
As such, I’ve been very busy refining the script and whipping up a few more art assets that… were kind of a last minute idea.
It’s nothing too major, so they didn’t require tremendous amounts of time to take care of, but did temporarily slow my process.
I think it was really worth it, though, and makes a particular (very spoilery) scene all the more special now!
Speaking of art assets, Kaleido‘s GENBA sprite update is finally done as well! I’ve uploaded a preview to Patreon the other day and the final version will soon follow, so keep your eyes out for that! And another thing you can expect to show there up soon… is our theme song, because that one has been completed now as well!!
I will dedicate next week’s update to it and also prepare a preview for non-patrons, so please look forward to that!
The result is absolutely amazing in my ears and I really can’t wait to share it!
But until then, be sure to have a really good time and, as always, take care :3
Mar 02
Weekly Update #500: Reminiscing & Plans For March
Good gracious Cretaceous! That’s right, we’ve reached a total of 500 weekly update posts!! Though, of course, if you add all the special announcements, the total number of posts is even higher than that. However, 500 is the number of Saturdays I’ve now spent typing up progress updates for our visual novel projects and that… is pretty crazy to think about, haha.
Feb 26
Steam Dinos VS Robots Fest
Today begins another Steam Fest, this time celebrating games that primarily revolve around dinosaurs, robots or even both!
And, of course, with our upcoming murder mystery visual novel GENBA no Kizuna being heavily dinosaur-themed, it’s part of the event as well! So this is a great time to head over to our store page, learn a bit more about it and maybe even add it to your wishlist!
After a development journey that felt like it lasted for 66 million years, GENBA is finally lumbering closer towards its completion, which is why I’ve also started to discuss various topics more in-depth, which might be of interest if this project managed to pique your curiosity. If you’d like to know more about how it compares to our previous murder mystery SHINRAI – Broken Beyond Despair, for instance, you can read all about that here, and if you’re wondering about the pricing, I’ve just published a very lengthy blog post regarding the matter, delving deep into all the thoughts and considerations that go into choosing a price for an indie VN like this.
You can expect to learn even more in the coming weeks as we continue wrapping up the project and prepare for its release, so keep your eyes peeled! But until then, we hope you’ll have a pterribly rexellent time this week, hunting down some other roarsome dino-related projects on Steam! I certainly know I will!
Feb 24
Weekly Update #499: Pricing
As mentioned in last week’s blog post, there are a couple of topics I’d like to discuss as we slowly edge closer to the completion of our next murder mystery visual novel GENBA no Kizuna and therefore its release. One topic I’ve already covered is how exactly it compares to our previous project SHINRAI – Broken Beyond Despair. So, if you’d like to know more about what you can expect from GENBA, how it differs from SHINRAI and in what ways the two of them are similar, you can read all about it in this post right here!
Now, as you could already tell from the title, today, I’d like to get into the topic of pricing. It’s something I’ve been asked about before, which has been on my mind for a very long time now and which is, of course, a very important decision factor for potential buyers as to whether or not they’re going to get our game (or at least when they’re going to get it).
Let me start off by stating that a price has not fully been set in stone for GENBA yet, so I still cannot give you a precise number! However, I do know a price range which I’ll get into later, so that you’ll at least get an idea as to what you can expect. That said, the primary point of today’s post is more to delve into the various thoughts and factors that go into the decision-making process and why it’s so difficult to pin down what a project like ours should actually cost (the secondary point being that it sometimes feels as though, especially as an indie dev, you kinda need to justify why you’re charging any money at all in the first place…).
But without further ado, let’s jump right into the topic at hand!
Feb 17
Weekly Update #498: Valentine’s Art & More GENBA Progress
A couple days ago was Valentine’s Day and even though I sadly didn’t have the time to draw anything myself for the occasion, I once again commissioned the ever so talented Jun to draw us something in her super adorable art style, so to start off today’s post, please check out these two cute little V-Day pairings, one for SHINRAI and one for GENBA:
(I wonder what’s going through both of their heads right now w)
(I’m so jealous of Ryuu…)
As always, I have added these to our gallery where you can find even more cute art by Jun and many other talented artists!
Feb 10
Weekly Update #497: Progress Update & More Fanart
In last week’s blog post, I mentioned that Natsu was going to beta-test the entirety of the final investigation phase (chapter 4) now that she’s made it fully playable. She still hasn’t really done so, but the reason for that is that she instead decided to take care of coding everything I’ve sent her for the final chapter already, meaning that… half of that is now essentially playable, too!
Feb 03
Weekly Update #496: Plans For February
So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code.
Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets and script tomorrow evening! So yeah, a couple days later than planned, but I am essentially done with 50% of our grand finale!