Dec 28

Weekly Update #543: 2024 Retrospect

2024 was the year of the dragon. And although dragons are obviously a little different from dinosaurs, I’d say they’re close enough! So, in my mind, this was also the “year of the dinosaurs” and, as such, I really wanted this to be the year for us to finally release our second murder mystery visual novel GENBA no Kizuna! And on August 26, exactly eight full years after the release of our previous VN SHINRAI – Broken Beyond Despair, we did just that! GENBA is now finally available on Steam and itch (it’s even currently on sale)!

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Dec 24

Merry Christmas & Happy Holidays!

I was hoping to put another member of the GENBA no Kizuna cast in a Christmas outfit this year, but alas, there wasn’t enough time. Therefore, I’m just gonna reshare everyone we did manage to dress up for the occasion in previous years!

So, from Natsu and me, as well as Raptor Pack Productions and the Rougetsu Police Force: a very Cretaceous Christmas to you!

We wish you some fun, chill and memorable Holidays! Be sure to stay healthy and safe while you thoroughly enjoy yourselves!

Dec 21

Weekly Update #542: SHINRAI Saku Announcement

Today, we’re excited to properly announce our next visual novel project: a follow-up to SHINRAI – Broken Beyond Despair, titled…

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Dec 19

Winter Sale 2024

That’s right, the annual Winter Sale is back and, this year, for the first time since the beginning of our decade-long dev journey, we actually have more than one visual novel to discount! Pretty wild, don’t you think? Honestly, it kinda blows my mind that we can include something else in these sales events now. Gives me that real feeling of growth as a studio, haha.

So yeah, this Holiday season, in addition to our Halloween-themed murder mystery SHINRAI – Broken Beyond Despair and its complete OST (each for 50% off), you can also grab our newest release: the dinosaur-themed murder mystery GENBA no Kizuna!
The price for it and its full soundtrack has been slashed by a whopping 20%!

So, if you’re in the mood to spend the remainder of the year with dinos and murder (or know someone who’d love to), then be sure to take the opportunity and snatch it up like a starved Deinonychus its prey! The sale will last until January 2, 10:00 AM PST!

Both SHINRAI and GENBA have a soundtrack bundle available, so you can actually shave off another 10% if you’re planning to get either game and its OST! And if you’re unsure whether they might be to your liking, you can always get some player impressions over on Steam (for SHINRAI here and for GENBA here)!

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Dec 14

Weekly Update #541: Bloom

As mentioned in last week’s post, all major topics I wanted to discuss regarding the GENBA no Kizuna release have finally been covered.
At least for now. There will be more to talk about in the future, but for the time being, I’d like to slowly transition over into what’s next.

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Dec 07

Weekly Update #540: Business VS Personal Satisfaction

Before we get into today’s topic, you might want to check out last week’s blog post if you haven’t already. There, I talked about the reception of GENBA no Kizuna thus far and the potential takeaways from it, which leads me into what I’d like to discuss next.

Just in case, we will still go into a bit of a quick recap, though, so… let’s get started!

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Nov 30

Weekly Update #539: GENBA Release Reception & Takeaways

So, I’ve talked quite a bit about GENBA no Kizuna now. First about its conception and evolution (Part I, Part II, Part III) and then about its development, primarily focusing on all the reasons as to why it took us so incredibly long to finish it (Part I, Part II, Part III, Part IV).

Today, I’d like to get into the final bigger topic I wanted to discuss related to our new murder mystery release: the reception and my takeaways from it. By now, it’s already been out for three entire months, after all! So, let’s see what players had to say…

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Nov 23

Weekly Update #538: Another Quick Progress Update

Welp, originally, I wanted to finally tackle the last remaining topic regarding the release of GENBA no Kizuna today, but it’s been a super busy day again, leaving me with little time to type something up. As such, we’ll have to postpone things and make due with another really quick update again. Sorry about that!

If you haven’t seen last week’s continuation of our GENBA postmortem, you can check it out here. The previous three parts are linked there as well, in case you’ve missed any of those, too.

Now, in terms of what I’ve been up to this past week… mostly script writing and sprite art for what’s next!
For patrons, I’ve also published two new posts, one containing some general info about the new project and what to expect from it, and the other focusing on the two character designs I shared last week (and showcasing one additional new chara design).

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Nov 16

Weekly Update #537: GENBA Postmortem – Part IV

You know, I really thought I had covered all the reasons behind GENBA no Kizuna‘s long development time, but as it turns out, I actually forgot about one! But that’s fine, as this reason also weaves into one of the next topics I wanted to discuss. But before we get into any of that, you might want to check out the previous three parts of this series if you haven’t already: Part I, Part II, Part III.

Ready? Then let’s go!

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Nov 09

Weekly Update #536: Quick Progress Update

Welp, this will just be a super quick post again, as today’s pretty packed and I’m therefore rather short on time.

In last week’s blog post, I talked about some recent website and Patreon updates and also provided an easy access list to all the lengthier posts I’ve typed up recently, talking in-depth about GENBA no Kizuna‘s conception, evolution and development. I’m not gonna link all that stuff here again, but if any of it sounds interesting to you and you haven’t checked it out yet, be sure to do so!
At the very least, that’ll sure give you something to read, haha.

Anyway, next week, we’ll continue with the final topics I want to discuss regarding the release of GENBA. And once those are taken care of, we can finally talk more about our next project! By then, I’ll hopefully also have made some neat progress on it I can share with you. As of right now, I still don’t wanna get into it, but rest assured, I’m hard at work to get as much done before the end of the years as possible! Right now, another base sprite is in the works and, after doing a bunch of research, I’m feeling ready to delve back into script writing.

That’s all I can share with you at the moment, though. So please enjoy the rest of your weekend and, until next Saturday, take care :3

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