I’ve already talked about the changes and fixes regarding the script, so today, I’d like to talk a bit more about some of the others things that will get adjusted in our little update for SHINRAI.
For one, there is the sound. Several tracks inside the game don’t loop properly, for instance, which is something we’ll fix with the help of our new composer Solo Acapello. There are also long periods of awkward silence, though, with no background music playing at all, so I’ve been thinking about what to do in those kinds of instances.
One possibility would be to add actual music, but back in the day, I specifically decided against that, because I wanted to have a moment of quiet. So, right now, I actually lean more towards the other solution, which we have already applied in GENBA no Kizuna to avoid the same problem: using ambience noises.
As you can see, I’ve spent quite a lot of time going through SHINRAI over the past two weeks and by now, I have more or less finished taking a thorough look at the script. In the end, I discovered a couple of typos and a bunch of cases of “this sentence is way too long and could express the exact same things with better structure and a lot less words“.

Jurassic June is finally upon us, so I’m fired up more than ever to work on our dinosaur-themed murder mystery! In celebration, I’ve also started working on a little illustration which we will publicly share around mid-June. If you’re a patron, however, you can already get a first glimpse at it 