As you may have seen last time, I’ve been to DoKomi recently, the biggest anime convention we have here in Germany. And today, I thought I’ll talk a tiny bit more about it. Because, as I have mentioned in last week’s post, I’d really like to attend it myself as an exhibitor in the future, not just a mere visitor! And thanks to Jun, I already got a tiny glimpse at what that’s like, as she so graciously allowed me to spend all three days with her on the other side of her booth!
Jun 07
Weekly Update #565: DoKomi
Today, we’re gonna have a super quick post again, because, as you can see by the title, I’ve been attending DoKomi, “Germany’s biggest Anime and Japan expo” as they describe themselves. It’s the first time I’m going all three days, but I’m not really there in a professional capacity (though one day, I’d really like to have a booth of my own…).
I’ve been hanging out a lot at Jun‘s booth, though, so if you’re attending yourself and you’re interested in a discounted Steam code for her newly released visual novel Neko No Sentouki, maybe drop by tomorrow in Hall 3!
Anyway, as you can imagine, there is simply no time (or energy) for a proper update because of all this. Although I’m at least happy to announce the obvious, now that the Nintendo Switch 2 has released a couple of days ago: you can play SHINRAI – Broken Beyond Despair on it, too!
May 31
Weekly Update #564: Even More Sprite Progress
Since I’m very short on time today, we’re also gonna have a really short update today! My work on sprite variations for SHINRAI Saku has continued and patrons can now check out some of the results of that in the form of a new sprite preview for Raiko!
Her “curious head tilt” sprite, which I’ve talked about in last week’s blog post, has been finished. Next up, I gotta do her “thinking” variation and then we will have all the sprite variations we’ll need for the first three scenes of the game. At that point, I guess it will be time to shift gears again a little and… finally tackle those backgrounds!
My current plan is to just focus on the first three scenes and get those playable as soon as possible, so yeah…
Anyway, that’s really about it for today, so while I’m gonna get back to work now, I hope that you’ll enjoy a great remainder of your weekend and a Cretaceously cool start into Jurassic June!! Until next time, take care 🦖
May 24
Weekly Update #563: More Facial Expressions
Last week, I showcased some of Nobara‘s facial expressions for SHINRAI Saku – Blooming Beyond Despair. Today, it’s Raiko‘s turn!
May 10
Weekly Blog Post #561: Sprite Progress, Neko No Sentouki Translation Progress, Mystery Game Jam & Flowchart Tool
This past week, I’ve once again been focusing on the sprite art for SHINRAI Saku – Blooming Beyond Despair!
Currently, I’m working on the last full base sprite needed for the project and plan to finish it within the next few days, so that a Patreon preview can be published next week. Afterwards, we will need a couple more mugshots and silhouettes for characters that won’t play an active role in the story (similar to how we did it in GENBA no Kizuna) and, of course, some different facial expressions for our main cast, but the toughest, most time-consuming work in terms of the sprites will finally lie behind us!
It’ll be another major step forward, so I’m pretty excited to get there!
May 03
Weekly Update #560: Taiko Intro Card, Kamen Sprite Preview, Fanart & Neko No Sentouki Release
Another member of the cast for SHINRAI Saku – Blooming Beyond Despair has now been added to its “Characters” section!
And once again, it’s a familiar face! Say hello again to the son of everyone’s favorite loony medical examiner: Taiko Kikai!
May 01
Neko No Sentouki Released!
If you’ve been following this blog closely, you may have caught a mention of Neko No Sentouki here or there, especially over these last few weeks. It’s an adventure visual novel created by SKredjun, a name that should also sound familiar to you, as she has provided us with many adorable chibi icons in the last two years, primarily of the GENBA cast (you can find them all in her gallery section)!
Quite some time ago, I decided to check out the demo for her VN project and ended up enjoying it very much. So much, in fact, that I eventually got personally involved in it by helping out with the English translation. That’s why, today, I’d like to take a moment to promote the project some more and link you to its store fronts. Because, as the title of this post has already given away…
The full version of Neko No Sentouki has just been released!
Apr 19
Weekly Update #558: Quick Progress Update
As the title says, today, we’re gonna have a shorter post again, as I’m once again really busy and still have much to take care of!
There isn’t too much to report, anyway. This past week, I’ve begun to tackle the next character’s base sprite for SHINRAI Saku and primarily worked on that. I can’t show you a preview of it yet, but I can at least tell you who it is: our green-haired acting queen Kamen!
I’m still struggling a bit with adjusting her hair, since she has to tie it up a little differently in the back for reasons™. But other than that, I’m very happy with how she’s turning out and I can’t wait to share her!
Sprite art aside, I’ve also spent a lot of time on Neko No Sentouki. In case you missed last week’s blog post, where I talked a bit more about the project and my involvement in it, I’m helping out as a proofreader/tester. And given that its release is quite imminent, it’s obviously a bit higher on my priority list right now!
Anyway, that’s about all the time I have today, so please enjoy the rest of your weekend, have a very Hoppy Easter and, until next Saturday, take care ʚ₍ᐢ. .ᐢ₎ɞ