Dec 11

Weekly Update #382: More Script Progress

I’m officially on vacation from my day job for the rest of the year now and, as you might expect, I intend to make the most of it by fully devoting myself to GENBA no Kizuna. I’m already off to a very productive start as I’ve went through the entirety of Keiichi‘s route again yesterday, fixing the few remaining things I wasn’t quite satisfied with yet. As such, I can proudly announce that the script for it is fully done now, with the exception of one last proofreading pass I’ll do right before sending it, along with all the assets, over to Natsu.
For that to happen, I will need to wait for her to finish coloring the new sprites and profile pictures, though.

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Dec 04

Weekly Update #381: Shinketsu’s Route Progress

As you can tell from the title, this past week has been mostly dedicated to Shinketsu‘s route. As mentioned last time, I was rather worried that, compared to the other routes, it will end up being noticeably shorter and… it certainly will be a quicker experience.

That said, I’m surprised by how much I managed to get out of examining a single body, compared to three entire backgrounds with numerous objects in Rei‘s route, for instance. Right now, were sitting at 6,000 words, but I’m still missing the DNA analysis segment and the wrap-up scene, though I highly doubt I’ll get anywhere close to doubling the word count to match the other routes.

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Nov 27

Weekly Update #380: Script Progress & New BGM

Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very close in length now!

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Nov 20

Weekly Update #379: Rei’s Route Progress

Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the four members or Raptor Pack Productions, as well as the two mystery witnesses, Rei‘s route barely features any character interaction and focuses primarily on background investigation.

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Nov 13

Weekly Update #378: Himatsu’s Route Progress

After wrapping up Keiichi‘s investigation route for chapter 2, I have now moved on to Himatsu‘s route and mostly dedicated myself to the script work again this past week. The intro and outro scenes are done and so is the interview with Raptor Pack Productions. Granted, I had already written these parts earlier this year, meaning that I simply needed to go through them for revision purposes, but it still feels good to have that checked off my to-do list finally, and I’m pretty satisfied with the writing to boot!

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Nov 06

Weekly Update #377: Plans For November

The spooky season lies past us now, unfortunately, and we’re entering the final stretch of the year, which is usually one of the busiest times for me (and for most of everyone else, I’d guess). There is a lot to do in order to achieve the goals I have set for myself before the end of 2021, but before we get into our plans for the coming weeks, I’d like to give a little reminder that our murder mystery SHINRAI – Broken Beyond Despair is now available on consoles!

(Check out my grumpy little daughter on the Nintendo Switch <3)

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Oct 30

Weekly Update #376: Console Release Thoughts

Now that SHINRAI has finally been released on consoles, today, I’d like to talk a little more about this whole porting endeavor.
It’s another milestone and, honestly, a rather momentous event for me, so this post is going to be a bit more on the personal side.

It’s still very surreal to see our little VN show up on the Nintendo eShop, the PlaySation Store and the Microsoft Store as well.
On PSN, it’s even listed right below Neptunia x Senran Kagura and, as a fan of both franchises, it made me very happy to see, haha.

(Seriously, it’s so strange to see this, I just can’t get over it w)

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Oct 29

SHINRAI Now Available For Consoles!

As of today, our little murder mystery visual novel SHINRAI – Broken Beyond Despair is officially available on consoles!
Thanks to the help of our friends at Ratalaika Games, you can now purchase the game on a variety of platforms:

  • Nintendo Switch
  • Playstation 4
  • Playstation 5
  • Xbox One
  • Xbox Series S/X

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Oct 28

Halloween Sale 2021

Halloween is just around the corner and you know what that means! It’s once again time for Steam‘s annual Halloween Sale!
You can thus experience our little murder mystery visual novel during the very period of the year it takes place… for only half the price!
So, if you’ve been wondering how you’d like to spend the spooky season this year, why not give it a shot?

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Oct 23

Weekly Update #375: Halloween Preparations Complete

It’s almost time now! Halloween is just around the corner, so we’ve been pretty busy with the necessary preparations.
Outside of the usual, we have something truly special happen this time around, after all. Next Friday, on the 29th of October, our murder mystery visual novel SHINRAI – Broken Beyond Despair will finally release on consoles! There will be a proper announcement post, but you can already read up all the important info in one of our previous blog posts!

There will also be a new artwork going along with the release in order to celebrate it. It features none other than our gamer girl Nobara and, if you’re a patron, you can already have a look at her right here and download a hi-res version of the artwork. I’ve also prepared something else just for fun, which I can’t wait to share once the date finally hits! Can’t believe we’re so close to it now!

I guess I’ve basically taken care of all the prep work, so for the first time in a while, I won’t have to worry about a last minute rush to get everything ready in time. Doesn’t mean I can relax, though, as there’s still some stuff for GENBA no Kizuna to do, in order to hit my goals for it as well. I’m still contemplating some of the assets on my to-do-list and whether they are really necessary or not. I might just end up focusing on what’s absolutely essential and tackle the things that aren’t (but would be neat to have) much later down the line, in order to get the demo build for chapter two up and running a little faster.

So, I guess this coming week, I will wrap up the assets for Keiichi‘s route, send them to Natsu and do a final revision of the script.

Not much else I can say at the moment, but I’ll definitely make up for it very soon. There will be some quick posts on the 28th and the 29th and then our regular blog post on the 30th. Until then, please have a very spooky time and take care! :3

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