Last week, I talked a bit about the final “social phase” of GENBA no Kizuna, how it’s structured and how the whole “bonding with your teammates” aspect of the game works, so if you want to know more about that, be sure to check out our previous blog post! Naturally, I have continued working on …
Category Archive: Dev Blog
Nov 25
Weekly Update #486: Final Social Phase
As you can tell from the title, this week, I’ve been working on the final social phase of GENBA no Kizuna. The game may not have a dedicated epilogue chapter like SHINRAI did, but that doesn’t mean that the story just ends with the credits right after the case has been successfully solved. You will …
Nov 18
Weekly Update #485: CGs Done!
Last night, Natsu sent me the remaining two CGs for GENBA no Kizuna‘s final chapter fully colored, which means that her asset work is done again for now and that all the CGs are finally taken care of! That also means that, in terms of art assets in general, there isn’t really much left now. …
Nov 11
Weekly Update #484: Writing Progress
Let’s start off with another reminder that we’ve recently adjusted our release plans for GENBA no Kizuna, which you can read all about in this post right here, so if you haven’t seen it yet, be sure to check it out! With that out of the way, I’m gonna go right ahead and warn you …
Nov 04
Weekly Update #483: CGs Almost Done!
That’s right, another asset category is almost completely taken care of! After spending the majority of October working on the remaining CGs for GENBA no Kizuna, they’re almost all done now! At least my part on them is. I’m currently busy finishing the line art for the final one (which should be done by tomorrow …
Oct 28
Weekly Update #482: Release Plan Changes
With the Steam Scream Fest currently in full swing, and our Halloween-themed murder mystery SHINRAI – Broken Beyond Despair on sale, I thought it’s a good opportunity to make another little news post over on the Steam store page to provide an update on our next project GENBA no Kizuna, particularly regarding our release plans …
Oct 21
Weekly Update #481: More CG Progress
Halloween is creeping closer, which means that some spooky sales are slowly starting to pop up here and there, including on the PSN Store and the Nintendo eShop! If you’re looking for something to play that’ll send chills down your spine, now’s a great chance to grab the PlayStation 4/5 and Switch versions of our …
Oct 14
Weekly Update #480: Fuwanovel Interview & CG Progress
If you’re following us on Twitter or have joined our Discord, you may have already seen it, but a couple of days ago, the guys at Fuwanovel not only published their review of SHINRAI, but also an interview they conducted with me about it! This is the first time I’ve ever been asked to give …
Oct 07
Weekly Update #479: Soundtrack Completed
That’s right! The soundtrack for GENBA no Kizuna is fully done now! It will feature a total of 29 dinotastic tracks composed by our grand maestro Solo Acapello (30 if you count the chapter intro jingle which will naturally be included in the OST release as well):
Sep 30
Weekly Update #478: Endings & Kamens
Well, at least script-wise, I have reached the branching point where we split off into different outcomes, so yeah… I can officially state now that I’m currently working on the endings for GENBA no Kizuna! Particularly the true culprit ending at the moment, as I want to get that out of the way first before …