In last week’s blog post, I mentioned that Natsu was going to beta-test the entirety of the final investigation phase (chapter 4) now that she’s made it fully playable. She still hasn’t really done so, but the reason for that is that she instead decided to take care of coding everything I’ve sent her for …
Category Archive: Dev Blog
Feb 03
Weekly Update #496: Plans For February
So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …
Jan 27
Weekly Update #495: The Differences Between SHINRAI & GENBA no Kizuna
Given that we’re slowly edging closer towards the completion of GENBA no Kizuna, I thought that, for today’s topic, I’d like to talk a bit more about what you can actually expect from our next murder mystery and how exactly it compares to SHINRAI. Because, even though both projects do have a lot of similarities, …
Jan 20
Weekly Update #494: Quick Progress Update
As mentioned in our previous blog posts, I’m currently going through the final chapter from the beginning again, finalizing it scene by scene, and thereby getting it ready for Natsu to make playable. Earlier today, I arrived at scene 9, which means that I’ve essentially covered one third of the entire thing now. There are …
Jan 13
Weekly Update #493: 1st Progress Update Of 2024
Before we get into this week’s update, here’s a little reminder that we recently published our progress summary for 2023 as well as our plans for 2024, along with an extra post over on Patreon with a few more personal words. So if you have missed any of that and are curious to know more …
Jan 06
Weekly Update #492: Plans For 2024
Happy New Year!! We’re already one week into 2024 and so I hope that you had a very pleasant and already successful start into it! In last week’s blog post, I looked back at the entirety of 2023 and although a lot of cool things certainly did happen and a ton of progress was made, …
Dec 30
Weekly Update #491: 2023 Retrospect
2023 is coming to a close, so as has become our tradition here, I want to use today’s blog post to look back at the year as a whole, summarize our achievements and talk about the things that didn’t quite go according to plan as well as about the positive developments that unfolded, which never …
Dec 23
Weekly Update #490: Merry Christmas!
Today, we’re just gonna have a super quick post again, since I’m currently very busy with a lot of things, given that Christmas is right around the corner now! Next Saturday, however, we’ll make up for that with a much longer post in the shape our annual retrospect. As always, I will take a look …
Dec 16
Weekly Update 489: Credits & Working With Limitations
As mentioned in last week’s blog post, I have now moved on to working on the credits for GENBA no Kizuna. Just like in SHINRAI, they aren’t just a sequence of development categories and names, but get interspliced with some short dialogue exchanges between the characters you have met throughout the game. As such, they …
Dec 09
Weekly Update #488: Main Script Done, Final BGM Sample, Commissions & Fanart
Alrighty, today, I’ve got a lot to share with you guys, so let’s jump straight into the exciting news! A couple of days ago, I wrote the final line of script before the start of the credits roll for GENBA no Kizuna! And not only that, today, I also essentially finished the secret bonus scene …