Category Archive: Dev Blog

Jun 29

Weekly Update #517: Beta-Test Phase

That’s right! After spending the last couple of weeks thoroughly testing GENBA no Kizuna, we’ve finally reached the point where we can send out the beta build to our testers!

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Jun 22

Weekly Update #516: Chapter V Testing

While Natsu has spent this past week fixing the issues I’ve found during my chapter four test run, I’ve continued with more testing and am currently busy going through the fifth and final chapter, meaning that were getting very very close now to finally being able to share GENBA no Kizuna with our beta-testers!

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Jun 15

Weekly Update #515: Chapter IV Testing

So, I’ve dedicated this entire past week to going through the penultimate chapter of GENBA no Kizuna. Which was actually my very first time experiencing it in VN format myself! That’s also part of the reason it required so much time, because I had to really get into the nitty-gritty here, testing every little aspect …

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Jun 08

Weekly Update #514: Beta-Test Phase Drawing Nearer

So, first of all, in case you’re a patron and haven’t seen it yet, I have published a new Patreon post last Sunday, which delves a bit deeper into the topic of beta-testing! You also find instructions there as to how you can apply to become a beta-tester for the full version of GENBA no …

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Jun 01

Weekly Update #513: Plans For Jurassic June

The most important month of the year has once again come around: Happy Jurassic June, everyone!! This year, we’d really like to share some exciting news with you regarding our upcoming murder mystery project GENBA no Kizuna! So, today, let’s talk about our plans for this special dino-centric month! As you may have seen last …

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May 25

Weekly Update #512: Testing & Polish

As the title of this post already gave away, this past week, I’ve been primarily concerned with testing GENBA no Kizuna and refining it! Basically, I’ve started to go through the entire game from the beginning again to check if everything is in order, both on a technical level and regarding the script. I also …

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May 18

Weekly Update #511: Another Quick Progress Update

So, last week, I mentioned a huge zip package I was preparing for Natsu and by now, she has essentially already taken care of coding everything that was inside of it! The gallery illustrations still need to be properly placed and there is some checking/testing to be done in order to ascertain whether everything works …

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May 11

Weekly Update #510: Quick Progress Update

Yep, it’s a shorter post today, given how late it already is and how busy I still am. Since Natsu has just finished coding everything from the previous zip package I gave her, I really want to send the next one over ASAP. Thankfully, that really only requires some more double-checking, but it’s a lot …

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May 04

Weekly Update #509: Extras & Plans For May

Last week, I primarily worked on the credits and results screen for GENBA no Kizuna, figuring out how to handle the Detective Ranking this time around. Ever since then, I’ve moved on to the game’s extras section!

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Apr 27

Weekly Update #508: Detective Ranking

I’ve mostly wrapped up work on the credits for GENBA no Kizuna now. All that’s left to do in that regard is the Patreon section, as I’m still waiting for some of our patrons to tell me if and how they’d like to be credited. So, in the meantime, I’ve moved on to tackling the …

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