Alrighty, I won’t be spending too much time on this again, but before we get to anything else, let me once again direct you to our newly launched Patreon page. If you haven’t already, please consider checking it out! Right now, you can find two Patreon-only postings there containing artwork and information about two new …
Category Archive: Dev Blog
Oct 01
Weekly Update #163: Getting A New Composer
So, first of all, I’d like to direct your attention once again towards our Patreon page, which we have launched just recently. If you haven’t checked it out already, please consider doing so! It would be greatly appreciated! I said a few more words about it in last week’s blog post, but the main reason …
Sep 16
Weekly Update #161: Menu Progress
So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …
Sep 09
Weekly Update #160: GENBA no Kizuna’s Textbox Design
In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …
Sep 03
Weekly Update #159: GENBA no Kizuna’s User Interface
August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …
Aug 26
Weekly Update #158: One Year Later
And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.
Aug 20
Weekly Update #157: Simultaneity & Different Perspectives
August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …
Aug 14
Raiko’s Birthday & Blog Anniversary
As mentioned in our last Weekly Update, I wanted to type another blog post today, as it is kind of a special date for two very different reasons. One of which is revealed through the picture above: the 14th of August is actually the birthday of SHINRAI’s grumpy little protagonist, Raiko Shinpuku!
Aug 12
Weekly Update #156: Character “Routes”
Today’s posting is going to be a little shorter. Over this past week, I did some more writing for GENBA no Kizuna, finally finishing the introduction scene for the second Investigation Phase and sending it over to Natsu, so that she could give me her impressions on it. I was able to hear her thoughts …
Aug 05
Weekly Update #155: Attention To Detail
In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too …