Category Archive: Dev Blog

Oct 10

Weekly Update #321: Background Progress

Originally, I wanted to share the to-do list for the rest of GENBA no Kizuna‘s first chapter today and talk in detail about what exactly is still missing asset-wise to complete it. Since I’m once again kinda short on time, however, I’ll have to leave you with a short progress update instead, so apologies for …

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Oct 03

Weekly Update #320: Sprite Progress

Alright, so over the past seven days, I’ve been spending most of my gamedev time on asset work, specifically new sprite variations for Amber. The remainder of the first chapter will mostly focus on her and Keiichi, so while the other characters are still good until chapter 2, these two are in need of a …

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Sep 26

Weekly Update #319: Quick Progress Update

Alright, since I’m kinda short on time, this will be just a very quick update. I’m still working on the last few scenes for GENBA‘s first chapter, both script-wise and asset-wise. Although I originally wanted to just focus on the script and start on the assets in October, doing just writing all day long got …

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Sep 19

Weekly Update #318: GENBA Writing Progress & SHINRAI Timeline

This past week, I’ve been mainly focusing on the writing for scene 11, the first real investigation segment in GENBA no Kizuna. Here Keiichi examines Ryuunosuke‘s room alongside Amber, in search of the little grump’s medication. Players will also be able to learn more about Ryuunosuke and his grandfather and uncover the first real clues …

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Sep 12

Weekly Update #317: GENBA Continuation

Alright, with the SHINRAI anniversary update taken care of, I’m finally back to working on GENBA no Kizuna! And the first step I took was to go through the demo again, which we’ve released last year, and not just once but multiple times. It’s been quite a while since I’ve last played it myself, so …

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Sep 05

Weekly Update #316: Final Fixes & Plans For September

Alrighty, first of all, here’s another little reminder that we have just released an update for SHINRAI – Broken Beyond Despair. If you’re curious what exactly this update entails, you can read all about it here! Unfortunately, with the release of this update, an issue regarding the Steam Achievements arose, preventing players from unlocking them. …

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Aug 29

Weekly Update #315: Post-Update Notes & Plans For The Remainder Of 2020

If you haven’t caught the news yet, we’ve just released an update for SHINRAI – Broken Beyond Despair in celebration of its 4th anniversary! If you’re curious about what exactly has changed, you can read all about the additions and changes to the game here. Today, I’d like to say a few more words about …

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Aug 22

Weekly Update #314: Almost There!

Today, I’m just gonna leave you with a super quick post. In exchange for that, you will get a pretty lengthy one on the 26th, detailing everything you need to know about the upcoming SHINRAI update. Right now, we’re still hard at work on getting the last things fixed and settled, which is why I …

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Aug 15

Weekly Update #313: SHINRAI Notebook Update

As the title already states, today I’ll be talking about the notebook related changes that will be applied to SHINRAI with the upcoming anniversary update. Since the kanji for some character names have been changed, along with the D.O.B. format on the introduction cards, I had to update the character profiles accordingly:

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Aug 08

Weekly Update #312: SHINRAI Music Update

So, over the last few days, we’ve mainly focused on fixing all the sound-related issues with SHINRAI. Solo has been very diligent fixing the BGM loops to make them seamless, something which I was pretty much incapable of doing back in the day… orz However, fixing the loop times isn’t even the biggest news in …

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