Category Archive: Dev Blog

Jan 23

Weekly Update #336: Quick Progress Update

As the title already gives away, today, we’re just going to have a very quick update. If you’d like to read a bit more about what’s currently going on, however, you can always check out last week’s blog post detailing how we plan to tackle 2021. Now, with that said, what’s new? At the moment, …

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Jan 16

Weekly Update #335: Plans For 2021

In last week’s blog post, I focused on our plans for the first month of 2021. Today, I’d finally like to take a look at the year in general. During the last few weeks, I’ve been thinking quite a bit about how exactly to tackle the new year, what goals to set for myself and …

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Jan 09

Weekly Update #334: Plans For January

Since we’re already one week into the new year, today, I’d like to focus solely on my plans for the rest of this first month, before I’ll get into how exactly we’re planning to tackle 2021 in general in next week’s blog post. During this first week, I’ve been working on a number of different …

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Jan 02

Weekly Update #333: Happy New Year!

A new year is upon us and I’m planning to make it a really productive one! Which is why today’s blog post is going to fall on the short side again, as I’ve ended up working on a new CG for GENBA no Kizuna for most of the day, leaving me with not much time …

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Dec 26

Weekly Update #332: 2020 Retrospect

With the year slowly coming to a close, today, I’d like to take the time to look back on it, on what we originally set out to do, how things actually unfolded and what we have ultimately accomplished. 2020 was a ride full of unexpected surprises. From a global pandemic to many personal difficulties and …

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Dec 19

Weekly Update #331: Another Quick Progress Update

Once again, I’ve been pretty busy and have therefore run out of time, so we gotta keep this post short, unfortunately. So, what’s been going on this past week? Well, I’ve been working on a variety of things, actually. Most of them, I can’t get into much detail about, due to their spoilery nature, but …

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Dec 12

Weekly Update #330: New BGM

Well, since I’ve been busy all day and kinda ran out of time, I guess I’ll have to leave you with another very short update, sorry! So, let’s sum things up real quick: This week, I’ve spent the majority of my time working on the script for GENBA no Kizuna again, finishing up scenes 08 …

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Dec 05

Weekly Update #329: Quick Progress Update

Today, we’re going to do a very quick update, although there is a bit more for patrons to read, as I’ve published an new special blog post. Continuing from last week, it talks about the setup for Withering Without Hope and Broken Beyond Despair‘s effects on it. As for GENBA no Kizuna, I have continued …

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Nov 28

Weekly Update #328: CG & BGM Progress

This past week, I’ve focused on drawing the “dead body” CG for GENBA no Kizuna, which is quite an undertaking to say the least. I’ve made a lot of progress on it, but there’s still some work left to be done. It took me quite a while to figure out the exact perspective and angle. …

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Nov 21

Weekly Update #327: BGs, CGs, Sprites & WWH

After a bit more BG work, I have finally finished a variation for the 1st Floor Main Hall and one for the 2nd Floor Main Hall. That now only leaves one more variation of the 1st floor and all the necessary BGs for the first three chapters of GENBA are done! Hopefully, I can get …

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