Gosatsu-admin

Author's details

Date registered: 3. June 2017

Latest posts

  1. Weekly Update #537: GENBA Postmortem – Part IV — 16. November 2024
  2. Weekly Update #536: Quick Progress Update — 9. November 2024
  3. Dinovember Sale — 4. November 2024
  4. Weekly Update #535: Site & Patreon Updates — 2. November 2024
  5. Steam Scream Fest 3D — 28. October 2024

Author's posts listings

Jun 08

Weekly Update #514: Beta-Test Phase Drawing Nearer

So, first of all, in case you’re a patron and haven’t seen it yet, I have published a new Patreon post last Sunday, which delves a bit deeper into the topic of beta-testing! You also find instructions there as to how you can apply to become a beta-tester for the full version of GENBA no …

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Jun 01

Weekly Update #513: Plans For Jurassic June

The most important month of the year has once again come around: Happy Jurassic June, everyone!! This year, we’d really like to share some exciting news with you regarding our upcoming murder mystery project GENBA no Kizuna! So, today, let’s talk about our plans for this special dino-centric month! As you may have seen last …

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May 25

Weekly Update #512: Testing & Polish

As the title of this post already gave away, this past week, I’ve been primarily concerned with testing GENBA no Kizuna and refining it! Basically, I’ve started to go through the entire game from the beginning again to check if everything is in order, both on a technical level and regarding the script. I also …

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May 18

Weekly Update #511: Another Quick Progress Update

So, last week, I mentioned a huge zip package I was preparing for Natsu and by now, she has essentially already taken care of coding everything that was inside of it! The gallery illustrations still need to be properly placed and there is some checking/testing to be done in order to ascertain whether everything works …

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May 11

Weekly Update #510: Quick Progress Update

Yep, it’s a shorter post today, given how late it already is and how busy I still am. Since Natsu has just finished coding everything from the previous zip package I gave her, I really want to send the next one over ASAP. Thankfully, that really only requires some more double-checking, but it’s a lot …

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May 04

Weekly Update #509: Extras & Plans For May

Last week, I primarily worked on the credits and results screen for GENBA no Kizuna, figuring out how to handle the Detective Ranking this time around. Ever since then, I’ve moved on to the game’s extras section!

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Apr 27

Weekly Update #508: Detective Ranking

I’ve mostly wrapped up work on the credits for GENBA no Kizuna now. All that’s left to do in that regard is the Patreon section, as I’m still waiting for some of our patrons to tell me if and how they’d like to be credited. So, in the meantime, I’ve moved on to tackling the …

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Apr 20

Weekly Update #507: Credits

As you can see from the title, this past week, I’ve been primarily working on the credits sequence for GENBA no Kizuna, so I figured we could delve into that topic a little more today. There are essentially two parts to the credits: the credits themselves and the “epilogue” scenes interspliced with them, just like …

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Apr 13

Weekly Update #506: Quick Progress Update & Mystery Gamedev Website

Last week, I talked a bit more about the connection between SHINRAI – Broken Beyond Despair and GENBA no Kizuna and how, even though there is a chronological order to them, you can really play them in any order you wish. So, if you want to learn a bit more about that, be sure to …

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Apr 06

Weekly Update #505: Which Order…?

I’ve talked about the differences and similarities between GENBA no Kizuna and SHINRAI – Broken Beyond Despair before, particularly when it comes to the feel of both projects, how we approached them or how the mysteries and characters are handled (which you can read all about here). However, I haven’t properly addressed yet how exactly …

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