Tag Archive: Screenshot

Feb 03

Weekly Update #496: Plans For February

So, my plan for January was to reach the halfway mark of the final chapter and, up until that point, get it ready for Natsu to code. Now, while I haven’t quite made it, it was a really close call, as I should be able to send her the zip package with all the assets …

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Aug 26

Weekly Update #473: SHINRAI 7th Anniversary

So, today, it’s been officially seven whole years since our murder mystery SHINRAI – Broken Beyond Despair was first released. Which means that it’s been ten years since we started turning a story into a visual novel, that I have written twelve years ago! I could start ranting again about the quick, unrelenting passage of …

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Apr 08

Weekly Update #452: Myterious Silhouettes

As I’ve mentioned many times before, given how deep we’re into the story of GENBA no Kizuna now, most of what I work on nowadays is too spoilery to share and even in the cases I do have something I can show you, it’s pretty vague as you can see above. You may recognize one …

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Aug 27

Weekly Update #419: 6th Anniversary Update

To think it’s been six long years already since our little murder mystery SHINRAI – Broken Beyond Despair was first released on PC and that we’re also getting closer to the one year anniversary of its console port… time really proceeds at an unrelenting pace! By now, our second project, GENBA no Kizuna, was long …

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Aug 20

Weekly Update #418: Chapter 3 Beta-Testing

At long last, I’m finally able to go through the third chapter myself in its fully playable state! I’ll need at least one more day to finish my beta-test run, but the most complex and worrying part is already taken care of. There definitely are a couple of bugs left, mostly of the presentation kind, …

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Jun 04

Weekly Update #407: Jurassic June

Jurassic June is finally here and, as I’ve already announced in last week’s blog post, our major goal for this month is to finish up GENBA no Kizuna‘s third chapter and release it to patrons for beta-testing! All that’s really left now to accomplish that is to finish the coding and then to play test …

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Apr 23

Weekly Update #401: Soundtrack Progress

As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …

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Apr 02

Weekly Update #398: On To Chapter 3!

With GENBA no Kizuna‘s second chapter now completed (which patrons can actually check out themselves right here, in case you’ve missed it), it’s time to finally move on to the next part of the game! As mentioned in last week’s blog post, I’ve already been working on the first “Social Phase” which can be seen …

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Mar 19

Weekly Update #396: Chapter 2 Complete

Yup, we finally did it! Not only is GENBA no Kizuna‘s second chapter fully playable now, as of today, patrons can even try it out themselves and once again help us with testing and further improving the experience!

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Jan 29

Weekly Update #389: Ready To Code

Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …

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