So, today, it’s been officially seven whole years since our murder mystery SHINRAI – Broken Beyond Despair was first released. Which means that it’s been ten years since we started turning a story into a visual novel, that I have written twelve years ago! I could start ranting again about the quick, unrelenting passage of …
Tag Archive: Screenshot
Apr 08
Weekly Update #452: Myterious Silhouettes
As I’ve mentioned many times before, given how deep we’re into the story of GENBA no Kizuna now, most of what I work on nowadays is too spoilery to share and even in the cases I do have something I can show you, it’s pretty vague as you can see above. You may recognize one …
Aug 27
Weekly Update #419: 6th Anniversary Update
To think it’s been six long years already since our little murder mystery SHINRAI – Broken Beyond Despair was first released on PC and that we’re also getting closer to the one year anniversary of its console port… time really proceeds at an unrelenting pace! By now, our second project, GENBA no Kizuna, was long …
Aug 20
Weekly Update #418: Chapter 3 Beta-Testing
At long last, I’m finally able to go through the third chapter myself in its fully playable state! I’ll need at least one more day to finish my beta-test run, but the most complex and worrying part is already taken care of. There definitely are a couple of bugs left, mostly of the presentation kind, …
Jun 04
Weekly Update #407: Jurassic June
Jurassic June is finally here and, as I’ve already announced in last week’s blog post, our major goal for this month is to finish up GENBA no Kizuna‘s third chapter and release it to patrons for beta-testing! All that’s really left now to accomplish that is to finish the coding and then to play test …
Apr 23
Weekly Update #401: Soundtrack Progress
As you may have already seen over on Twitter, our composer Solo Acapello was quite a bit faster than I anticipated, so the new tracks I’ve talked about in last week’s blog post have been finished now! If you’re a patron, you can check out both pieces in full length here: Triassic Trial Grounds, Cornered …
Apr 02
Weekly Update #398: On To Chapter 3!
With GENBA no Kizuna‘s second chapter now completed (which patrons can actually check out themselves right here, in case you’ve missed it), it’s time to finally move on to the next part of the game! As mentioned in last week’s blog post, I’ve already been working on the first “Social Phase” which can be seen …
Mar 19
Weekly Update #396: Chapter 2 Complete
Yup, we finally did it! Not only is GENBA no Kizuna‘s second chapter fully playable now, as of today, patrons can even try it out themselves and once again help us with testing and further improving the experience!
Jan 29
Weekly Update #389: Ready To Code
Alrighty, today, I have some exciting progress to report! Over the course of this past week, Natsu has finished coloring all the remaining sprites for Keiichi‘s investigation route, while I have gathered all the assets, readied them for in-game use and compiled a zip package to send over to her later, so that she can …
Sep 11
Weekly Update #369: SHINRAI Console Port
Before we get into today’s topic, here’s a quick reminder that the demo for GENBA no Kizuna has been updated recently, providing an experience much closer to the final product! If you haven’t checked it out already and you’d like to get a taste of what’s going to await you in our next murder mystery, …