In the last few blog posts, I talked about the conception of GENBA no Kizuna and how it evolved over the course of its development. Today, I’d like to start getting into the development process itself, the challenges we faced and the lessons we’ve learned. And I thought I’d begin by answering a question we’ve …
Tag Archive: GENBA
Oct 05
Weekly Update #531: Plans For October
At last, Spooky Month is upon us, so I hope that you’ve had a very ghastly start into it and that many horrors (of the fun kind, of course) are lying ahead of you! Personally, I’d really like to spend an October dedicated to playing scary games and watching creepy movies again, as I haven’t …
Sep 28
Weekly Update #530: The Evolution Of GENBA – Part II
Today, we’re continuing from where we left off in last week’s blog post, so if you haven’t checked that one out yet, I’d highly recommend reading it first! I primarily covered how the core case idea for GENBA no Kizuna evolved over time and how that also led to the creation of our little circle …
Sep 26
Patch: Auto Mode Added & Various Typos Fixed
GENBA no Kizuna has been out for exactly a month now, so by now, a good number of people have already delved into our Mesozoic murder mystery and solved it. Some of you have even gone a step further and shared your feedback with us or reported the typos you’ve unfortunately stumbled across. And today, …
Sep 21
Weekly Update #529: The Evolution Of GENBA – Part I
Last week, I reminisced how GENBA no Kizuna was conceived, even sharing some notes from my very first brainstorming sessions. Today, I’d like to continue from there and delve into GENBA‘s various iterations and how drastically some things ended up changing. As mentioned before, when I originally came up with the idea, it was primarily …
Sep 14
Weekly Update #528: How It All Started
Today, I’d like to take a look back and talk a little about how our recently released murder mystery GENBA no Kizuna even came to be. If you’re following my private Twitter account, you may have already seen the images I’m about to show in this post, but I wanted to share them here as …
Sep 07
Weekly Update #527: 1st Review Milestone!
It’s only been two weeks now since the release of our new murder mystery GENBA no Kizuna and, as of a couple of days ago, we have already passed the 10 review mark on Steam, meaning that the game now not only has a rating displayed, but that its visibility should also be boosted across …
Aug 31
Weekly Update #526: Post Launch Fixes
GENBA no Kizuna has been out for five days now! In case you’ve missed it, you can find the release announcement post here. We unfortunately had a rather bumpy and stressful start, with players immediately running into a very unfortunate issue: the game crashing upon clicking on “Begin” “orz And it wasn’t just a player …
Aug 26
GENBA no Kizuna Released!
The wait is finally over! As of today, GENBA no Kizuna and its complete OST are available for PC through both itch and Steam! We’re even running a one week launch discount, meaning you can already grab the game for 10% off! Not only that, there’s even a soundtrack bundle for another 10% off on …
Aug 24
Weekly Update #525: Release Countdown
Good gracious Cretaceous! Only two more days and GENBA no Kizuna will finally be released! Can you believe it?? I certainly can’t! It still feels unreal… for so long have we been working towards this goal, waiting for this day to come… literally eight whole years ever since the initial release of SHINRAI! And now, …