Category Archive: Weekly Update

Oct 01

Weekly Update #163: Getting A New Composer

So, first of all, I’d like to direct your attention once again towards our Patreon page, which we have launched just recently. If you haven’t checked it out already, please consider doing so! It would be greatly appreciated! I said a few more words about it in last week’s blog post, but the main reason …

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Sep 23

Weekly Update #162: Patreon

Alright, today, it’s finally time to talk about that other thing I’ve been working on recently, which I’ve alluded to in the previous two updates. It’s something I’ve been thinking about for a few months now, going back and forth on the idea, but now we have decided to actually go through with it! The …

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Sep 16

Weekly Update #161: Menu Progress

So, last week, I showed you the now finished textbox design for GENBA no Kizuna. And the week before that, I provided a little glimpse at the DPA menu, which is essentially the same as Raiko’s notebook in SHINRAI. Over this past week, I have worked some more on the menus and prepared everything for …

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Sep 09

Weekly Update #160: GENBA no Kizuna’s Textbox Design

In last week’s blog post, I gave you a little look at the menu design for our next VN project: GENBA no Kizuna. And just as I mentioned there, I’ve been focusing on the GUI once again this past week, working hard on finishing it. While the overall design had already been set in stone, …

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Sep 03

Weekly Update #159: GENBA no Kizuna’s User Interface

August was a rather busy month with many things to take care of. However, now that all of those are lying behind me, I can finally devote myself to GENBA again, which is precisely what I’ve been doing over the past few days. Since the creation of a demo is still our top priority, I …

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Aug 26

Weekly Update #158: One Year Later

And here we are, one year later. On August 26, 2016, our very first visual novel project, the murder mystery SHINRAI – Broken Beyond Despair, was officially released on Steam and itch.io.

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Aug 20

Weekly Update #157: Simultaneity & Different Perspectives

August, alongside December, is always the busiest month of the year for me. Even though this time, we (sadly) aren’t releasing a game, there’s still been quite a lot of stuff to take care of, and that won’t really change until the end of the month, either. Nevertheless, I’ve still been able to get some …

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Aug 12

Weekly Update #156: Character “Routes”

Today’s posting is going to be a little shorter. Over this past week, I did some more writing for GENBA no Kizuna, finally finishing the introduction scene for the second Investigation Phase and sending it over to Natsu, so that she could give me her impressions on it. I was able to hear her thoughts …

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Aug 05

Weekly Update #155: Attention To Detail

In last week’s blog post, I talked a little about the recent research I’ve been doing for GENBA no Kizuna and the issue of trying to find the balance between “fun” and “realism” in a game. Because often times, sticking to realism can make a game (or a story in general) boring, while straying too …

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Jul 29

Weekly Update #154: The Balance Between Fun & Realism

Over this past week, I have done some more editing on GENBA no Kizuna’s first Investigation Phase and started writing the intro scene for the second, which ends at the first point that will allow you to play as a different character than Keiichi, the officer-in-charge. It is here where the actual investigation starts, with …

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