Nov 28

Weekly Update #328: CG & BGM Progress

This past week, I’ve focused on drawing the “dead body” CG for GENBA no Kizuna, which is quite an undertaking to say the least.
I’ve made a lot of progress on it, but there’s still some work left to be done. It took me quite a while to figure out the exact perspective and angle. Thankfully, being married has its perks, so I got Kuna to take a bunch of reference pictures of me while I was lying on the floor, pretending to be dead, haha. That definitely helped tremendously.

Still, the details are going to give me another headache for sure. We’re talking about a guy who got eaten by a T-Rex after all, so there’s a lot going on in terms of, well… damage.

Anyway, every now and then, I’ve also continued working on the outline for Withering Without Hope. And speaking of which, I have just released a new Patreon post, delving into the topic of how Broken Beyond Despair sets up and dictates the direction for its sequel.

If you’re curious about the changes I felt were necessary in our recent anniversary update, be sure to check it out!

Next week, I’m planning to make another post talking about the time in between BBD and WWH and what exactly happens there.
There is quite a gap between October 30 and December 23 after all…

Now, in other news, I’ve been working with Solo, our composer, on a new BGM track for GENBA. I’ve already received a first preview of it and it sounds amazing! Can’t wait to hear the full version and share it. This time, we’re tackling another investigation theme, specifically for the segments you will play as Rei.

That kinda wraps up this week’s progress report. I’ll get back to working on that CG now, so please enjoy the rest of your weekend and, until next Saturday, take care! :3