After the previous week being kinda slow due to me catching a cold, these past few days have been incredibly productive and I’m very happy with the progress I’ve made on SHINRAI Saku – Blooming Beyond Despair! And as you could already guess from the title, most of said progress has been related to its background art again:
Jul 26
Weekly Update #572: Saku Background Progress
Progress has unfortunately slowed down a bit this week, as I’ve managed to catch a cold (summer in Germany is a myth), which has been severely affecting my productivity, as you can probably imagine. Consequently, I wasn’t able to get done all that I wanted to, but I’ve still made some neat progress nonetheless!
5$+ tier patrons can now check out the first WIP preview of Saku’s very first background artwork! I will be sharing more WIP-glimpses very soon, including of the second background, since both of them are actually nearing completion!
I’ve also tackled some minor assets and finished the design for the “cut-in windows” for example (you’ll remember these from GENBA: small windows highlighting a part of the area or depicting a character or piece of evidence).
Today, in exactly one month, will be the release anniversary of both of our murder mystery VNs, so I’m still hell-bent on getting the first couple scenes playable by then. But for now, I guess I gotta rest a bit again and then, hopefully make some more progress on the BGs!
As for you, please enjoy the rest of your weekend, stay healthy and, until next Saturday, take care :3
Jul 19
Weekly Update #571: Saku BG Progress & GENBA Stream
That’s right, this past week, I’ve finally started working on the backgrounds for SHINRAI Saku – Blooming Beyond Despair, with the first one already nearing completion! Sadly, I don’t have anything to publicly show off just yet, but if you’re supporting us on Patreon, you can expect to see a detailed post about it within the next few days, showcasing some WIP steps to illustrate its evolution.
That will be one of two backgrounds done, which are necessary to code the first few scenes of Saku, so I hope that I’ll be done with both of them before the end of the month.
Jul 12
Weekly Update #570: Saku Sprite Progress
Now that we’re finally able to fully delve back into development of SHINRAI Saku – Blooming Beyond Despair, I’ve decided to kick things off and properly get back into the groove by taking yet another look at the sprites. Since our main goal right now is to translate the first three scenes of the script into playable visual novel format, I’ve made a list of all the characters and their expressions that are required to do just that. And I’m happy to say that I’ve finally taken care of them all! Raiko was still missing her “thinking” variation which I’ve finished earlier today and if you’re curious what it looks like, well… here’s a preview!
Jul 05
Weekly Update #569: Quick Update
First off, here’s a little reminder that the Summer Sale is currently still ongoing, so if you (or anyone you know) would be interested in checking out one or both of our murder mysteries, GENBA no Kizuna and SHINRAI – Broken Beyond Despair, or maybe even Jun‘s adventure visual novel Neko No Sentouki (which I’ve helped with the translation for), then this is a great time to strike!
And if you’ve missed it somehow and are curious as to what we’re up to next, I’d like to direct you towards the page for our newest VN project SHINRAI Saku – Blooming Beyond Despair. We’ve been busy with a lot of other stuff throughout June, but July will be dedicated to making some significant headway on it again. If you’re a patron, I’ve actually published a little update post recently (all tiers), laying out some of the details regarding our current progress and goals.
Right now, I’m still working on some sprite-related things. I can’t really show any of it yet, but that will hopefully have changed by next Saturday. In fact, I have a packed schedule for today, so I gotta get back to working on that now, which is why we’re keeping things once again very short. So please enjoy the rest of your weekend and, as always, take care :3
Jun 28
Weekly Update #568: Neko No Sentouki – Aiko’s Route English Translation Complete (Giveaway)
In case you’ve missed it, the summer sale is here! And of course, both GENBA no Kizuna and SHINRAI – Broken Beyond Despair are discounted during its event period! So if you’ve been interested in checking out either (or both) of our murder mysteries, or you know somebody who might like to, now’s a good chance to strike!
Jun 26
Summer Sale 2025
The end of June may be upon us, but of course, it brings with it a new beginning: namely that of the annual Summer Sale!
So if you’ve been mulling over how to spend your summer vacation or how to survive the hot days ahead, we’ve got you covered!
Both our visual novels SHINRAI – Broken Beyond Despair and GENBA no Kizuna are now on sale, offering two very distinct, yet equally chilling murder mystery experiences! Plus, the cast of GENBA is actually suffering from hot temperatures as well, so you’ll easily find characters to relate to there!
Jun 21
Weekly Update #567: Quick Progress & Plans Update
So, as you may have noticed, progress on SHINRAI Saku – Blooming Beyond Despair has been a bit slow recently. That’s because both Natsu and I have been very preoccupied with other things this month. In my case, I’ve spent most of my time on continuing my translation check for Aiko‘s route in Jun‘s recently released visual novel Neko No Sentouki. The summer sale is coming up and so we wanted to finally get the English version of Aiko‘s route fully done by then. As a matter of fact, I should be able to wrap things up today, as I’m currently right in the middle of the best ending epilogue!
There will still be some more double-checking left to do afterwards, but with the main chunk of the work done, I’ll obviously have more time for other things again.
As it so happens, Natsu will also wrap things up on her end this week and so, starting from July, we can both get back to working on Saku much more vigorously. The SHINRAI and GENBA anniversaries are coming up as well, after all, and I’d really like to have some neat stuff to show off by then, hopefully even including the launch of the store pages on itch and Steam.
That’s basically the current state and plan right now. Next month, we will definitely have more to report and showcase again, but until then, we ask for a little more patience (and hey, maybe just check out Neko in the meantime)!
Now, as always, please enjoy the rest of your weekend and, until next Saturday, take care :3
Jun 14
Weekly Update #566: DoKomi 2025 Mini Report
As you may have seen last time, I’ve been to DoKomi recently, the biggest anime convention we have here in Germany. And today, I thought I’ll talk a tiny bit more about it. Because, as I have mentioned in last week’s post, I’d really like to attend it myself as an exhibitor in the future, not just a mere visitor! And thanks to Jun, I already got a tiny glimpse at what that’s like, as she so graciously allowed me to spend all three days with her on the other side of her booth!
Jun 07
Weekly Update #565: DoKomi
Today, we’re gonna have a super quick post again, because, as you can see by the title, I’ve been attending DoKomi, “Germany’s biggest Anime and Japan expo” as they describe themselves. It’s the first time I’m going all three days, but I’m not really there in a professional capacity (though one day, I’d really like to have a booth of my own…).
I’ve been hanging out a lot at Jun‘s booth, though, so if you’re attending yourself and you’re interested in a discounted Steam code for her newly released visual novel Neko No Sentouki, maybe drop by tomorrow in Hall 3!
Anyway, as you can imagine, there is simply no time (or energy) for a proper update because of all this. Although I’m at least happy to announce the obvious, now that the Nintendo Switch 2 has released a couple of days ago: you can play SHINRAI – Broken Beyond Despair on it, too!