Today, we’re super excited to share our composer Crescendo‘s latest contribution to the SHINRAI Saku OST! You can find a preview down below, but as always, supporters of her Ko-fi (3$ memberships) and our Patreon (5$+ tiers) can also listen to the full track!
Tag Archive: Taiko
Dec 24
Merry (Re)X-Mas!
Unfortunately, December has once again been way too busy to find the time to whip up a brand-new Christmas artwork… which is why you’ll have to make do with a pic of this fittingly festive-outfitted Rex instead, I’m afraid 🦖 Or you could always check out all the past artworks we’ve produced for the season and …
Oct 18
Weekly Update #584: More Sprite Expressions
It’s pretty late, so today’s blog post needs to be kept on the shorter side again I’m afraid. Though there isn’t too much I could talk in detail about, anyway. I’ve mainly continued from where I left off last week, working on more sprite expressions for SHINRAI Saku, this time tackling the Asatsui siblings, Ritsu …
Oct 31
Happy Halloween!
This time around, I decided to finally go for an idea I’ve been wanting to draw for literal years now. Taiko didn’t wear a Halloween costume in the actual game, so I thought it’d be fun to think about what he would have dressed up as if he had decided to go in a costume …
Apr 03
Weekly Update #346: Quick Progress Update
After my little writing break, I’ve returned to the script this week and thankfully had a much better time working on it. Progress is still slow, but it’s steady and I’m feeling much better about the script now, thanks to some of the recent stylistic changes I’ve made. I don’t want to go into detail …
Dec 22
Winter Sale 2020
The year is slowly coming to a close, which means it’s time for the annual Winter Sale again! If you’d like to end 2020 in the only appropriate way, with lots of blood, death and despair, grab our murder mystery SHINRAI now and spend your holidays entangled in an elaborate murder plot! The sale lasts …
Jul 25
Weekly Update #310: SHINRAI Update Progress
I’ve already talked about the changes and fixes regarding the script, so today, I’d like to talk a bit more about some of the others things that will get adjusted in our little update for SHINRAI. For one, there is the sound. Several tracks inside the game don’t loop properly, for instance, which is something …
Aug 03
Weekly Update #259: Research & Writing Preparations
As mentioned in last week’s blog post, now that the extended GENBA no Kizuna demo is almost ready for its public release, I’m planning to get back into and mainly focus on writing again. My next major goal is to finish a first draft for the remaining chapters as soon as possible. Before I can …
Jun 15
Weekly Update #252: Sprite Previews & New Art Poll
Time for another progress update! And we’ve actually made quite a bit of progress over the course of this week!






