In last week’s blog post, I went into quite a bit of detail regarding GENBA no Kizuna‘s “fourth chapter” (or its “second Investigation Phase” as would be more fitting to call it), so if you’re curious about its length and structure and why it’s been taking us so long to work on it, be sure …
Tag Archive: Sprites
Mar 04
Weekly Update 447: Asset Progress
As the title suggests, this past week, I’ve been mostly busy with asset work, the latest result of which you can see above: a new expression for the character Tsume. She’s finally going to make a full body appearance in Shinketsu‘s next route. Overall, she will only have very limited screen time, so there won’t …
Apr 16
Weekly Update #400: Sprite, Music & Writing Progress
Dang, we’ve hit another milestone there, eh? 400 consecutive weekly updates… I wish I could say I had something special prepared in celebration of it, but unfortunately, no grand announcements just yet! That will take a little more time, I’m afraid. We do have made quite a bit of progress again, however, so let’s get …
Oct 16
Weekly Update #374: DPA Sprites
Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …
May 15
Weekly Update #352: Amber & Keiichi
Currently, I’m working on the first real investigation segment at the end of the first chapter, in which Keiichi and Amber are inside of Ryuunosuke‘s room. Although most of my time has been spent on the script again, writing the various dialogue scenarios between the two of them, I’m also taking care of the remaining …
Mar 27
Weekly Update #345: Art Asset Progress
So, this week, I’ve decided to take a little break from writing and instead focused purely on asset work, mostly taking care of a few easier tasks. Among those was, for instance, the creation of some new, relatively simplistic backgrounds, in order to offer a little more visual variety. You know, just so you won’t …
Jan 30
Weekly Update #337: Plans For February
So, before we get into today’s main topic, let’s start off with a quick progress update! As you can see above, I’ve worked on sprites a bit more and have finished a new variation for Shiku. With this, all her sprites for chapter one have been drawn now! I also continued working on the sprites …
Nov 21
Weekly Update #327: BGs, CGs, Sprites & WWH
After a bit more BG work, I have finally finished a variation for the 1st Floor Main Hall and one for the 2nd Floor Main Hall. That now only leaves one more variation of the 1st floor and all the necessary BGs for the first three chapters of GENBA are done! Hopefully, I can get …
Jun 15
Weekly Update #252: Sprite Previews & New Art Poll
Time for another progress update! And we’ve actually made quite a bit of progress over the course of this week!
May 18
Weekly Update #248: Ryuunosuke Sprite Progress
As mentioned in last week’s blog post, I’ve focused on Ryuunosuke‘s sprite variations, now that Amber and Terano are done. Ryuunosuke‘s sprites are kinda special in that they can be considered somewhat “spoilery”. It’s difficult to explain, but I think it’d be better for players to see his sprites while playing the actual game, which …