In last week’s blog post, I was talking about the sprite variety in SHINRAI and GENBA as well as how I usually go about creating sprites and what kinds of considerations go into that. Over this past week, I put that to practice as I continued working on Shinketsu‘s and Rei‘s sprites for the extended …
Tag Archive: Shinketsu
Sep 08
Weekly Update #212: Textbox Changes
Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!
Jul 21
Weekly Update #205: Shinketsu Sprite Progress
As you can tell from the title of today’s blog post, I have finally gotten back to some sprite work for GENBA no Kizuna. After working some more on the script and the Main Hall, I have decided to tackle the rest of the assets for the scene following the events of our demo. In …