Alright, just a really short update today, as I sadly don’t have much time on my hands (there isn’t much to report, anyway). As the title already suggests, we are continuing with the preparations for SHINRAI‘s anniversary and the release of the extended GENBA no Kizuna demo on the 26th! Less than ten days to …
Tag Archive: Patreon
Aug 10
Weekly Update #260: Extended Demo Release Preparations
Alright, so plans have kinda changed for this month. I originally talked about them here, but ever since then, life has happened and thrown a giant wrench into things. Nevertheless, I’m still hell-bent on releasing our extended GENBA no Kizuna demo publicly on the 26th, so in order to make that happen, I’m currently reorganizing …
Aug 03
Weekly Update #259: Research & Writing Preparations
As mentioned in last week’s blog post, now that the extended GENBA no Kizuna demo is almost ready for its public release, I’m planning to get back into and mainly focus on writing again. My next major goal is to finish a first draft for the remaining chapters as soon as possible. Before I can …
Jun 15
Weekly Update #252: Sprite Previews & New Art Poll
Time for another progress update! And we’ve actually made quite a bit of progress over the course of this week!
Jun 08
Weekly Update #251: Timeline, Sprite & Gallery Updates
Alrighty, we’re now one week into Jurassic June and I’m more fired up than usual to make some progress! So what have I been working on over the last seven days? For the most part, I’ve started to focus on sprite art again! All of Ryuunosuke‘s sprite variations are now officially done and if you’re …
Jun 01
Weekly Update #250: GUI Updates, Rai(kyou)ko & Jurassic June
As you can see above, we’re preparing everything for the arrival of the Raptor Pack in GENBA no Kizuna! Our four murder suspects will soon be added to the game, which means that we need to add a bunch of new stuff like their profiles, too!
May 25
Weekly Update #249: Quick Progress Update
So today, we’re once again having just a really quick update, since I’m not having too much time on my hands right now. Which is fine I guess, as there isn’t all that much of interest to report, anyway. As mentioned in last week’s blog post, I’m currently not able to work that much on …