Script work has continued and, by now, Rei‘s route is basically done! Although it still requires some revisions and proofreading, it is fully written now and amounts to ~12,000 words, making it quite a bit longer than I originally anticipated. I was sure it would turn out much shorter than Keiichi‘s route, but they’re very …
Tag Archive: GENBA
Nov 20
Weekly Update #379: Rei’s Route Progress
Although script work on Himatsu‘s route is not entirely done yet, this week I’ve decided to tackle Rei‘s route and made some very good progress on it. I’m planning to have the first part of it, the actual investigation, done by tomorrow. Unlike Keiichi‘s and Himatsu‘s routes, in which you will have to interview the …
Nov 13
Weekly Update #378: Himatsu’s Route Progress
After wrapping up Keiichi‘s investigation route for chapter 2, I have now moved on to Himatsu‘s route and mostly dedicated myself to the script work again this past week. The intro and outro scenes are done and so is the interview with Raptor Pack Productions. Granted, I had already written these parts earlier this year, …
Nov 06
Weekly Update #377: Plans For November
The spooky season lies past us now, unfortunately, and we’re entering the final stretch of the year, which is usually one of the busiest times for me (and for most of everyone else, I’d guess). There is a lot to do in order to achieve the goals I have set for myself before the end …
Oct 30
Weekly Update #376: Console Release Thoughts
Now that SHINRAI has finally been released on consoles, today, I’d like to talk a little more about this whole porting endeavor. It’s another milestone and, honestly, a rather momentous event for me, so this post is going to be a bit more on the personal side. It’s still very surreal to see our little …
Oct 16
Weekly Update #374: DPA Sprites
Before we delve into today’s progress report, here is another quick reminder that SHINRAI – Broken Beyond Despair is soon going to be available on consoles! In just about two weeks, as a matter of fact, right in time for Halloween! If you want to learn more about the port and the platforms it’s going …
Oct 02
Weekly Update #372: Plans For October
The spooky month of the year is finally upon us again and, as we’ve mentioned previously, it’d serve as the perfect time to finally bring our original, Halloween-themed visual novel to consoles! If you want to learn more about SHINRAI‘s console port, be sure to check out the link above, which contains all the information …
Sep 25
Weekly Update #371: Sprite, BG & CG Progress
As you can see from the image above, we now have another new variation of the lobby background, this time with one of the doors open, giving us a look into the main hall. This one is also used for the flashback scenes in chapter 2. When Himatsu asks Raptor Pack Productions how the incident …
Sep 18
Weekly Update #370: Keiichi’s Chapter 2 Route Progress
First off, I’d like to once again highlight the fact that the demo for GENBA no Kizuna has recently been updated and that patrons can now check out the entire first chapter of the game, which is available for beta-testing to all tiers! We have already received some very helpful feedback, so if you’d like …







