Apr 22

Weekly Update #454: The Devil’s In The Detail

I feel like I may have done a post like this before, same title and everything, but I thought that, today, I’d talk a little bit about the reasons as to why work on the script for GENBA no Kizuna‘s penultimate chapter has slowed down a bit again recently.

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Apr 15

Weekly Update #453: GENBA Progress Update & MMBN LC

As mentioned in last week’s blog post, there was a particular part in GENBA no Kizuna‘s fourth chapter, which didn’t quite land the way I had hoped for. Natsu‘s feedback made me think about it some more and also helped me realize that there were even some logical flaws in it. I’ve struggled quite a long while with this part and having to go back to it for yet more revision work wasn’t all that thrilling, so I had put it off for the past few weeks, instead focusing on the scenes after.

I’m happy to report, however, that I’ve now fixed things, meaning that Natsu can finally resume her coding duties!
As such, she’ll be able to wrap this part up and immediately start with making the following investigation phase playable!

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Apr 08

Weekly Update #452: Myterious Silhouettes

As I’ve mentioned many times before, given how deep we’re into the story of GENBA no Kizuna now, most of what I work on nowadays is too spoilery to share and even in the cases I do have something I can show you, it’s pretty vague as you can see above. You may recognize one of those three silhouettes, but who could be the other two…?

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Apr 01

Weekly Update #451: Plans For April

A new month has begun and so it’s time to think about what we would like to accomplish by the end of it!

Naturally, our primary focus will remain on GENBA no Kizuna‘s penultimate chapter and finishing it as soon as we can. And given that two thirds of it are more or less done now, it’d sure be nice to wrap up the final third within the next four weeks, too! At least to such a degree that I won’t have to worry about the script anymore. The script’s been the most difficult part recently and what’s given me the biggest headaches, so I want to at least be fully done with that, so that, by the time May comes around, all I will have left to worry about in terms of writing is the final chapter.

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Mar 25

Weekly Update #450: Chapter IV Progress

Not sure if I ever even properly shared it before, but let’s start off today’s post with the movie poster I whipped up for Warriors Of The Mesozoic, the in-universe movie that Raptor Pack Productions (our group of suspects) is working on in GENBA no Kizuna!

I recently noticed that it was still using Terano‘s placeholder family name, so I decided to update it. It’s really a “just for fun” kinda thing and fun I certainly had while working on this, haha. The whole WotM thing is heavily inspired by Turok, one of my favorite video game/comic franchises. One day, I’d love to actually write the story of this movie and maybe even turn it into a VN, but for now, work on GENBA obviously takes priority, so let’s move on to a little progress update regarding its penultimate chapter!

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Mar 18

Weekly Update #449: Laundry Room

As mentioned in last week’s blog post, there wasn’t much left to do regarding the laundry room, so I have finally finished it and decided to share a little preview with you! Now, I gotta admit that, technically, it’s not 100% done. As you can see, there is a picture of Amber hanging on the wall to the right, but that’s currently just a placeholder. I don’t want to say what it’s going to be replaced with, however, so you’ll just have to see for yourselves in the finished game!

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Mar 11

Weekly Update #448: Quick Progress Update

Work continues on GENBA no Kizuna‘s penultimate chapter and this past week, Natsu has coded the rest of the third “Social Phase”, with the exception of one more little part that’s still missing now. Once that is taken care of, however, she can finally move on to the chapter’s second set of investigation routes, which also marks its midway point!

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Mar 04

Weekly Update 447: Asset Progress

As the title suggests, this past week, I’ve been mostly busy with asset work, the latest result of which you can see above: a new expression for the character Tsume. She’s finally going to make a full body appearance in Shinketsu‘s next route. Overall, she will only have very limited screen time, so there won’t be any pose variations, but given the nature of the scene, I at least needed additional expressions.

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Feb 25

Weekly Update #446: New Evidence

First of all, in case you haven’t seen it yet, I would like to direct your attention to the Steam Mystery Fest which is currently being held!
Both our murder mystery projects SHINRAI – Broken Beyond Despair and GENBA no Kizuna are being featured in it, so it’s a great opportunity to grab SHINRAI and its soundtrack at a discount and to have a look at GENBA‘s recently published store page (and maybe even add it to your wishlist *wink wink*). For more information, check out our announcement post!

Now, with that out of the way, let’s get into this week’s progress report!

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Feb 20

Steam Mystery Fest

That’s right, for the next seven days, Steam is celebrating the spirit of investigation and mystery solving in its Mystery Fest!

We’ve been invited to take part in it, which means that this is a really good time to check out our Halloween-themed murder mystery SHINRAI – Broken Beyond Despair, as it will be on discount (50% off) for the whole duration of the event, or to learn more about our upcoming dinosaur-themed murder mystery GENBA no Kizuna, which is planned to be released later this year!

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