Category Archive: Dev Blog

Sep 22

Weekly Update #214: Sprite Progress

In last week’s blog post, I was talking about the sprite variety in SHINRAI and GENBA as well as how I usually go about creating sprites and what kinds of considerations go into that. Over this past week, I put that to practice as I continued working on Shinketsu‘s and Rei‘s sprites for the extended …

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Sep 15

Weekly Update #213: Sprite Variety

As mentioned in last week’s blog post, I’ve been focusing on sprite work for GENBA no Kizuna again. Patrons can actually get a little preview of two of Shinketsu‘s more elaborate new poses. He was certainly a lot of fun to work on since, out of all the characters so far, he has the greatest …

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Sep 08

Weekly Update #212: Textbox Changes

Over this past week, I’ve continued working on what I’ve talked about in last week’s blog post. Namely, making some adjustments to GENBA no Kizuna based on the feedback we have gotten so far. So let’s take a look at what exactly has changed!

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Sep 01

Weekly Update #211: Feedback Fix-Ups

Today’s blog post is going to be another short one as I am currently on a sort of semi-vacation, so there isn’t too much in terms of progress to report. Nevertheless, I have continued working on GENBA no Kizuna, so let’s talk a bit about the current state of things!

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Aug 25

Weekly Update #210: GENBA itch.io Store Page

So, after last week’s slightly longer blog post about How To Plan A Crime (as a writer for a fictional work, of course!), I guess that today’s blog post is going to be a bit more on the shorter side and just a quick overview of what’s currently going on!

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Aug 18

Weekly Update #209: How To Plan A Crime

Over the course of this past week, I’ve continued working on the crime scene version of the Main Hall in GENBA no Kizuna‘s primary location: the Kaseki Residence. I’ve posted a “pre-crime” version of it some time ago, which you can check out here. That was kind of the easy part. Creating a variant of …

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Aug 11

Weekly Update #208: Birthday Preparations

So, today will be a shorter update, since I’ve been busy with a variety of things over this past week, quite a few of them actually not having much to do with VN development. I did, however, still get some work on GENBA no Kizuna done, so let’s talk about that first!

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Aug 04

Weekly Update #207: Plans For August

With August just having started, I thought that for today’s blog post, we could take a look at our major tasks and goals for the month. Before we get into those, however, I’d like to talk about our goals from here on out in general, so let’s get right into it!

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Jul 28

Weekly Update #206: Rei Sprite Progress

In last week’s blog post, I gave you a look at the progress for Shinketsu‘s sprite variations. This week, we’re going to take a look at our forensics expert Rei Shirayuki, since she is actually the next character to be introduced in the game, right after our weird doc!

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Jul 21

Weekly Update #205: Shinketsu Sprite Progress

As you can tell from the title of today’s blog post, I have finally gotten back to some sprite work for GENBA no Kizuna. After working some more on the script and the Main Hall, I have decided to tackle the rest of the assets for the scene following the events of our demo. In …

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