Category Archive: Dev Blog

Sep 07

Weekly Update #527: 1st Review Milestone!

It’s only been two weeks now since the release of our new murder mystery GENBA no Kizuna and, as of a couple of days ago, we have already passed the 10 review mark on Steam, meaning that the game now not only has a rating displayed, but that its visibility should also be boosted across …

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Aug 31

Weekly Update #526: Post Launch Fixes

GENBA no Kizuna has been out for five days now! In case you’ve missed it, you can find the release announcement post here. We unfortunately had a rather bumpy and stressful start, with players immediately running into a very unfortunate issue: the game crashing upon clicking on “Begin” “orz And it wasn’t just a player …

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Aug 24

Weekly Update #525: Release Countdown

Good gracious Cretaceous! Only two more days and GENBA no Kizuna will finally be released! Can you believe it?? I certainly can’t! It still feels unreal… for so long have we been working towards this goal, waiting for this day to come… literally eight whole years ever since the initial release of SHINRAI! And now, …

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Aug 17

Weekly Update #524: (Almost) One Week Left!

Just a little over a week left now until GENBA no Kizuna will finally release! As such, we’re really busy with the final release prep, so I wanna get right back to work. Which is why, for today’s blog post, I figured I’d simply leave you with a list of links to past blog posts …

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Aug 10

Weekly Update #523: The Final Stretch

In case you haven’t seen it yet, GENBA no Kizuna finally has a release date: August 26, 2024, at 10:00 AM PST! You can find the official release announcement here! And as was mentioned in it, today, we’ll be talking a bit more about the release and what’s still left on our to-do list for …

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Aug 03

Weekly Update #522: Steam Release Prep & Instruction Booklet

Another very busy week has passed, during which lots of progress was made! Natsu has set up the build and achievements for GENBA no Kizuna on Steamworks, meaning that at least she and I can actually download and play it through the platform now! Sadly, there are still a few more things to take care …

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Jul 27

Weekly Update #521: More Polish

Today, let’s take a little peek into the past, shortly before the release of our first visual novel SHINRAI – Broken Beyond Despair. Because what I typed up for our weekly blog post on July 24, 2016, can essentially be copy-pasted to sum up our current status: “We’re still very busy getting SHINRAI ready for …

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Jul 20

Weekly Update #520: Bug Fixes

Over the course of this past week, more feedback has come in from our GENBA no Kizuna beta-testers. And unfortunately, they’ve encountered a few more bugs… including one that would actually prevent you from completing the game, ahahah… “orz Thankfully, that one was actually quick and easy to fix, so it no longer poses a …

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Jul 13

Weekly Update #519: First Beta-Feedback

So, by now, we’ve heard back from the first couple of beta-testers who’ve managed to play through the entirety of GENBA no Kizuna. I don’t want to get into their impressions of the story, characters, mystery or really the game overall just yet. I’ll save that for once we’ve heard back from everyone. What I …

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Jul 06

Weekly Update #518: Steam Achievements

As mentioned in last week’s blog post, the beta-test phase for GENBA no Kizuna is now officially underway! The beta build is in the hands of our testers and although no one has completed their run yet, I did already receive some very helpful feedback reports! Now, while we continue to wait until we’ve fully …

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