At last, Spooky Month is upon us, so I hope that you’ve had a very ghastly start into it and that many horrors (of the fun kind, of course) are lying ahead of you! Personally, I’d really like to spend an October dedicated to playing scary games and watching creepy movies again, as I haven’t …
Category Archive: Dev Blog
Sep 28
Weekly Update #530: The Evolution Of GENBA – Part II
Today, we’re continuing from where we left off in last week’s blog post, so if you haven’t checked that one out yet, I’d highly recommend reading it first! I primarily covered how the core case idea for GENBA no Kizuna evolved over time and how that also led to the creation of our little circle …
Sep 21
Weekly Update #529: The Evolution Of GENBA – Part I
Last week, I reminisced how GENBA no Kizuna was conceived, even sharing some notes from my very first brainstorming sessions. Today, I’d like to continue from there and delve into GENBA‘s various iterations and how drastically some things ended up changing. As mentioned before, when I originally came up with the idea, it was primarily …
Sep 14
Weekly Update #528: How It All Started
Today, I’d like to take a look back and talk a little about how our recently released murder mystery GENBA no Kizuna even came to be. If you’re following my private Twitter account, you may have already seen the images I’m about to show in this post, but I wanted to share them here as …
Sep 07
Weekly Update #527: 1st Review Milestone!
It’s only been two weeks now since the release of our new murder mystery GENBA no Kizuna and, as of a couple of days ago, we have already passed the 10 review mark on Steam, meaning that the game now not only has a rating displayed, but that its visibility should also be boosted across …
Aug 31
Weekly Update #526: Post Launch Fixes
GENBA no Kizuna has been out for five days now! In case you’ve missed it, you can find the release announcement post here. We unfortunately had a rather bumpy and stressful start, with players immediately running into a very unfortunate issue: the game crashing upon clicking on “Begin” “orz And it wasn’t just a player …
Aug 24
Weekly Update #525: Release Countdown
Good gracious Cretaceous! Only two more days and GENBA no Kizuna will finally be released! Can you believe it?? I certainly can’t! It still feels unreal… for so long have we been working towards this goal, waiting for this day to come… literally eight whole years ever since the initial release of SHINRAI! And now, …
Aug 17
Weekly Update #524: (Almost) One Week Left!
Just a little over a week left now until GENBA no Kizuna will finally release! As such, we’re really busy with the final release prep, so I wanna get right back to work. Which is why, for today’s blog post, I figured I’d simply leave you with a list of links to past blog posts …
Aug 10
Weekly Update #523: The Final Stretch
In case you haven’t seen it yet, GENBA no Kizuna finally has a release date: August 26, 2024, at 10:00 AM PST! You can find the official release announcement here! And as was mentioned in it, today, we’ll be talking a bit more about the release and what’s still left on our to-do list for …
Aug 03
Weekly Update #522: Steam Release Prep & Instruction Booklet
Another very busy week has passed, during which lots of progress was made! Natsu has set up the build and achievements for GENBA no Kizuna on Steamworks, meaning that at least she and I can actually download and play it through the platform now! Sadly, there are still a few more things to take care …